arXiv Machine Learning

Near-Optimal Reinforcement Learning with Multi-Step Transition Lookahead

The paper investigates reinforcement learning with multi‑step transition look‑ahead, where an agent can foresee the states resulting from any sequence of λ actions before choosing its next move. It proves that exact planning remains NP‑hard for every fixed rational discount factor γ in (0,1), and introduces a randomized polynomial‑time approximation scheme that works for any fixed look‑ahead depth. Extending this to unknown transitions and stochastic rewards, the authors develop an algorithm with cumulative regret matching classical tabular discounted RL up to logarithmic factors, showing that efficient near‑optimal planning and learning are achievable despite the NP‑hardness of exact planning.

arXiv Machine Learning
Aug 24

Smart Exploration in Reinforcement Learning using Bounded Uncertainty Models

The paper introduces BUMEX, a reinforcement learning exploration strategy that leverages a set of prior models containing the true transition kernel and reward function. By optimizing over this model set, the method derives upper and lower bounds on the Q‑function to guide exploration, providing theoretical guarantees of convergence to the optimal policy. When the model set follows a bounded‑parameter MDP structure, the optimization becomes convex, enabling finite‑time convergence under mild assumptions and demonstrating accelerated learning in simulations.

By J. S. van Hulst, W. P. M. H. Heemels, D. J. Antunes
arXiv Machine Learning
Jul 1

End-to-End Efficient RL for Linear Bellman Complete MDPs with Deterministic Transitions

arXiv:2603. 23461v2 Announce Type: replace Abstract: We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear.

By Zakaria Mhammedi, Alexander Rakhlin, Nneka Okolo
arXiv AI
Jul 10

Provably Optimal Learning Algorithms for Assistance Games

arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.

By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab