arXiv:2510. 00182v2 Announce Type: replace-cross Abstract: While we know that large language models (LLMs) can solve some planning problems, we do not understand the extent of these capabilities for robotics.
By Jorge Mendez-Mendez
arXiv:2607. 01942v1 Announce Type: new Abstract: LLM-based agents have shown strong potential for solving complex multi-step tasks, yet existing performance improvements often rely on either scaling to larger backbone models or task-specific fine-tuning.
By Yue Zhang, Sihan Chen, Ziwen Huang, Hanyun Cui, Kangye Ji, Zhi Wang
arXiv:2606. 27251v1 Announce Type: cross Abstract: Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation.
By Junhao Shi, Zezheng Huai, Siyin Wang, Jia Chen, Yubang Wang, Zhaoye Fei, Hechang Chen, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang
Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive.
arXiv:2510. 14828v3 Announce Type: replace Abstract: Improving the reasoning capabilities of embodied agents is crucial for robots to complete complex human instructions in long-view manipulation tasks successfully.
By Jinrui Liu, Bingyan Nie, Boyu Li, Yaran Chen, Yuze Wang, Shunsen He, Haoran Li
arXiv:2606. 12852v1 Announce Type: new Abstract: Rapid advances have been made in developing general-purpose embodied agent in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches.
By Renmin Cheng (The Hong Kong University of Science,Technology), Changhao Chen (The Hong Kong University of Science,Technology)