Sample-Efficient Post-Training for LEGO Spatial-Physics Reasoning
arXiv:2606. 07602v1 Announce Type: cross Abstract: LLM-based LEGO assembly generation requires both semantic grounding and physical feasibility.
arXiv:2605. 26182v2 Announce Type: replace Abstract: Generating physically buildable brick structures from 3D shapes requires more than geometric reconstruction: the output must also satisfy discrete part constraints and structural stability.
arXiv:2606. 07602v1 Announce Type: cross Abstract: LLM-based LEGO assembly generation requires both semantic grounding and physical feasibility.
arXiv:2605. 28579v2 Announce Type: replace Abstract: Large language models (LLMs) have recently advanced text-driven 3D generation, yet Text-to-CAD remains far from supporting industrial product design.
arXiv:2605. 01171v2 Announce Type: replace-cross Abstract: Despite recent progress, recovering parametric CAD construction sequences from geometric input, such as meshes or point clouds, is a key challenge for design and manufacturing, as existing CAD reconstruction and generation methods are largely restricted to difficult-to-edit formats like meshes or Breps or editable simple sketch-and-extrude pipelines and low-complexity datasets.
Recent advances in large language models and programmatic CAD have significantly improved Text-to-CAD generation for individual parts. However, production-ready mechanical assembly generation remains largely unsolved.
arXiv:2606. 05445v1 Announce Type: new Abstract: We dream of AI agents that can read arbitrary designs and construct real-world objects from reusable building blocks.
arXiv:2607. 05123v1 Announce Type: new Abstract: Recent advances in large language models and programmatic CAD have significantly improved Text-to-CAD generation for individual parts.
arXiv:2603. 05607v2 Announce Type: replace-cross Abstract: Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit design histories or boundary representation (BRep) labels.
arXiv:2606. 31252v1 Announce Type: new Abstract: Large language models can write plausible CAD scripts, but reliable industrial CAD modeling requires more than syntactically valid code: every feature, placement, and assembly relation must be accepted by an exact geometric kernel while remaining editable as parametric boundary representation geometry.
arXiv:2502. 08884v3 Announce Type: replace-cross Abstract: We present ShapeLib, the first method that uses the priors of Large Language Models (LLMs) to design libraries of programmatic 3D shape abstractions.
arXiv:2603. 19216v2 Announce Type: replace-cross Abstract: Understanding and generating 3D objects as compositions of meaningful parts is fundamental to human perception and reasoning.
arXiv:2606. 30429v1 Announce Type: new Abstract: Text-to-3D systems can now synthesize a mechanical part from a single sentence, yet the result is a shape to render, not a design to edit.
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.