Evo-Harness: Context-to-Harness Skill Compilation for Self-Evolving Agents
arXiv:2608. 15071v1 Announce Type: new Abstract: Learning from experience is critical for developing capable, self-improving large language model (LLM) agents.
arXiv:2608. 11338v1 Announce Type: cross Abstract: Recently, the practice of augmenting LLM agent capability with skills has gained prevalence.
arXiv:2608. 15071v1 Announce Type: new Abstract: Learning from experience is critical for developing capable, self-improving large language model (LLM) agents.
arXiv:2605. 28390v2 Announce Type: replace Abstract: Test-time skill evolving is regarded as a new paradigm for enhancing deployed agentic systems.
arXiv:2605.08693v3 Announce Type: replace Abstract: Skills provide an effective mechanism for improving LLM agents on complex tasks, yet in existing agent frameworks, their creation, refinement, and...
arXiv:2606. 19419v1 Announce Type: cross Abstract: Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions.
CODESKILL is an LLM-based framework that learns to extract, evolve, and maintain procedural skills from coding-agent trajectories. It treats skill extraction and skill-bank management as a learnable policy trained with reinforcement learning, using a hybrid reward combining rubric-based skill quality and verifiable execution feedback. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 demonstrate that CODESKILL raises average pass rates by 11.03 over a no-skill baseline and by 5.10 over the strongest prompt-based or memory baseline while keeping a compact skill bank.
arXiv:2601. 19810v2 Announce Type: replace-cross Abstract: Unsupervised pre-training can equip reinforcement learning agents with prior knowledge and accelerate learning in downstream tasks.
The paper introduces CodeHack, a library of code-based skills with natural-language descriptions designed to improve language agents in complex environments like NetHack. By allowing agents to invoke reusable skills instead of selecting individual actions, the study shows that skill-based agents nearly triple game progression and cut inference cost by 86% in zero‑shot settings, while still retaining the option to fall back on primitive actions. In reinforcement learning, skill-based agents learn faster, achieving a 7.2× larger average gain in dungeon level within the same training budget.
arXiv:2608. 05628v1 Announce Type: new Abstract: Although agent skills equip LLMs with reusable procedural knowledge, manual maintenance suffers from high costs, unscalability, and misalignment.
arXiv:2607. 13854v2 Announce Type: replace Abstract: Multimodal agents that think with images iteratively manipulate visual evidence and invoke tools across many steps.
arXiv:2609.14138v1 Announce Type: cross Abstract: As LLM agents become integrated into increasingly complex workflows, they must continually acquire new capabilities while retaining competence on pre...
Although agent skills equip LLMs with reusable procedural knowledge, manual maintenance suffers from high costs, unscalability, and misalignment. Real-world deployments thus require autonomous, on-demand skill evolution at test time, constrained by limited interaction budgets and a lack of training or validation sets.
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.