Modern video diffusion models achieve higher generation quality through scaling, but this also increases inference cost. Although many acceleration methods have been proposed, a central challenge is that the most effective acceleration strategy is highly instance-specific: a recipe that works well for one combination of model, hardware, and inference configuration often does not transfer to another.
arXiv:2607. 13770v1 Announce Type: cross Abstract: Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation.
By Wenxuan Miao, Haosong Liu, Weiming Hu, Zihan Liu, Aiyue Chen, Jianlin Yu, Yiwu Yao, Yiming Gan, Jieru Zhao, Jingwen Leng, Minyi Guo, Yu Feng
arXiv:2607. 27380v2 Announce Type: replace-cross Abstract: Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.
By Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng
arXiv:2607. 20125v1 Announce Type: cross Abstract: Autoregressive (AR) video diffusion models have become a promising paradigm for long and streaming video synthesis, but the continuously growing Key-Value (KV) cache makes attention the dominant inference cost, especially at high resolution where each frame contributes many tokens.
By Jinliang Shen, Lianghao Su, Zheming Li, Kang He, ZiLiang Lai, Yanbing Jiang, Chengru Song
arXiv:2510. 09608v2 Announce Type: replace-cross Abstract: Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage.
By Ruyi Xu, Guangxuan Xiao, Yukang Chen, Liuning He, Yao Lu, Song Han
arXiv:2605. 31603v2 Announce Type: replace-cross Abstract: Connector-based video unified models have demonstrated strong capability in instruction-grounded video synthesis, but integrating a large high-fidelity generator into the unified training loop is computationally prohibitive, limiting achievable visual quality.
By Jiazheng Xing, Hangjie Yuan, Lingling Cai, Xinyu Liu, Yujie Wei, Fei Du, Tao Feng, Hai Ci, Jiasheng Tang, Weihua Chen, Fan Wang, Yong Liu
arXiv:2602. 01801v2 Announce Type: replace-cross Abstract: Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines.
By Dvir Samuel, Issar Tzachor, Matan Levy, Michael Green, Gal Chechik, Rami Ben-Ari
arXiv:2607. 03803v1 Announce Type: cross Abstract: The growing demand for image-to-video creation on mobile devices has increasingly focused on cinematic motion effects like bullet time, dolly zoom, slow motion, etc.
By Xuyao Huang, Zelai Deng, Xu Wang, Xizhong Xiao, Zhijie Deng
Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders.
arXiv:2607. 22696v1 Announce Type: cross Abstract: High-resolution video diffusion models built on Diffusion Transformers (DiTs) deliver strong fidelity but quickly exhaust the memory budget of a single workstation.
By Jiacheng Liu, Jason Liu
arXiv:2607. 14898v1 Announce Type: cross Abstract: Real-time video generation demands fast decoding as much as fast denoising, yet current latent video diffusion models rely on 3D convolutional decoders that are slow and memory-intensive at high resolutions or for long video.
By Minguk Kang, Suha Kwak
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao