arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
By Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, L\'aszl\'o A. Jeni
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.
arXiv:2605. 31603v2 Announce Type: replace-cross Abstract: Connector-based video unified models have demonstrated strong capability in instruction-grounded video synthesis, but integrating a large high-fidelity generator into the unified training loop is computationally prohibitive, limiting achievable visual quality.
By Jiazheng Xing, Hangjie Yuan, Lingling Cai, Xinyu Liu, Yujie Wei, Fei Du, Tao Feng, Hai Ci, Jiasheng Tang, Weihua Chen, Fan Wang, Yong Liu
Recent image generators have demonstrated impressive photorealism and instruction-following capabilities in single-image generation and editing. However, constrained by their architectures, they cannot achieve interleaved generation (text-image sequence), which has crucial applications in visual narratives, guidance, and embodied manipulation.
arXiv:2606. 23743v1 Announce Type: cross Abstract: Modern video diffusion models achieve higher generation quality through scaling, but this also increases inference cost.
By Yitong Li, Junsong Chen, Haopeng Li, Haozhe Liu, Jincheng Yu, Ligeng Zhu, Ping Luo, Song Han, Enze Xie
arXiv:2606. 01057v1 Announce Type: cross Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack.
By Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen
arXiv:2602. 11790v2 Announce Type: replace Abstract: Although recent end-to-end video generation models demonstrate impressive performance in visually oriented content creation, they remain limited in scenarios that require strict logical rigor and precise knowledge representation, such as instructional and educational media.
By Lingyong Yan, Jiulong Wu, Dong Xie, Weixian Shi, Deguo Xia, Jizhou Huang
arXiv:2605. 14398v2 Announce Type: replace Abstract: World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics.
By Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.
By Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
arXiv:2607. 16355v1 Announce Type: cross Abstract: Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes.
By Qirui Li, Jinkun Hao, Yibo Li, Ran Yi, Paul L. Rosin, Yu-Kun Lai
arXiv:2606. 10620v1 Announce Type: cross Abstract: Image generation models now produce high-quality static images, yet their ability to represent how a visual world changes over time remains poorly understood.
By Xinrui Wu, Lichen Huang
Long-form video understanding requires locating sparse, question-relevant evidence in long, multimodal videos. Real-world video distributions differ in modality-specific information density, content structure, and evidence patterns, causing fixed video-agent designs to incur redundant processing or fail when mismatched.