Programmable World Model
arXiv:2609.10540v1 Announce Type: new Abstract: Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent w...
arXiv:2609.10540v1 Announce Type: new Abstract: Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent w...
arXiv:2607. 27380v2 Announce Type: replace-cross Abstract: Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.
arXiv:2607. 06701v1 Announce Type: cross Abstract: Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed.
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research.
arXiv:2511. 17649v4 Announce Type: replace-cross Abstract: Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments.
The paper introduces Code World Model, a framework that decouples world evolution from visual rendering by using a coding agent as a world brain. The agent reasons about events, generates executable code to maintain persistent state, and a proxy representation links this state to a video model for high‑fidelity visual output. Experiments with MiniMax‑H3 show that the system can follow proxy‑based spatiotemporal specifications while preserving rich visual dynamics, illustrating a new approach to open‑ended world modeling.
arXiv:2606. 00154v1 Announce Type: cross Abstract: Recent advancements in multimodal large language models (MLLMs) have achieved remarkable progress in multimodal reasoning and code generation, catalyzing a new paradigm for front-end development.
arXiv:2606. 24196v1 Announce Type: new Abstract: Modern AIGC pipelines deliver high-fidelity images and videos but presuppose a well-formed creation instruction, while end users rarely articulate visual details, leaving generators misaligned with user demand.
arXiv:2509. 05208v2 Announce Type: replace-cross Abstract: Large language models (LLMs) excel at program synthesis, yet their ability to produce symbolic graphics programs (SGPs) that render into precise visual content remains underexplored.
RILA is an execution‑driven agent that integrates browser rendering into the generation loop for interactive web development. It uses an Action Interaction Verification module to replay reference interactions on generated pages, collecting execution‑aware observations, and an Execution‑aware Rendering Score to jointly assess interaction correctness and visual fidelity during iterative optimization. A data synthesis pipeline further augments training data, enabling RILA to significantly improve interaction and visual quality across foundation models, even outperforming larger one‑shot generators.
arXiv:2604. 27996v3 Announce Type: replace Abstract: This paper examines how large language model (LLM) agents perform on scientific visualization (SciVis) tasks that require generating visualization workflows from natural-language instructions.
Magpie is a real‑time generative world‑rendering system designed for interactive games. It decouples gameplay execution from visual generation, allowing designers to define scenes and rules in a game engine while a separate render server produces visual output from the engine’s white‑box frames. This approach preserves gameplay designability and reproducibility, and reduces early prototype dependence on finished visual assets.