arXiv AI

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

arXiv:2511. 17649v4 Announce Type: replace-cross Abstract: Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments.

arXiv Computer Vision
2d ago

Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation

arXiv:2610.01092v1 Announce Type: new Abstract: Video generation models are increasingly being explored as world simulators for embodied planning and learning. To do so effectively, these models must...

By Patrick Amadeus Irawan, Iskandar Muda Rizky Parlambang, Rava Maulana, Qinrong Cui, Erland Hilman Fuadi, Zayd M. K. Zuhri, Nanda Ryaas Absar, Ahmed Elshabrawy, Wilfried Ariel Mulyawan, Shoubin Yu, Yue Zhang, Mohit Bansal, Alham Fikri Aji
arXiv AI
Jun 29

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.

By Chengjun Yu, Xuhan Zhu, Chaoqun Du, Pengfei Yu, Wei Zhai, Yang Cao, Zheng-Jun Zha
arXiv Computer Vision
Sep 22

HappyWorld-Bench

arXiv:2609.24308v1 Announce Type: new Abstract: Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, int...

By Zhiqi Bai, Junai Cai, Yixin Chen, Jingrun Du, Tao Feng, Wei Gong, Siyuan Huang, Xiao Lin, Jiaheng Liu, Jun Luo, Yongzhe Lyu, Liya Ma, Zenan Meng, Lin Qu, Wenbo Su, Jiaming Wang, Qinghe Wang, Shaofei Wang, Yanghai Wang, Zequn Wang, Ziming Wang, Hu Wei, Jiangtao Wu, Ruiqi Wu, Jiaxin Xie, Yuchi Xu, Ze Xu, Chengting Yu, Liangyu Yuan, Gang Zeng, Yawen Zeng, Xingyao Zhang, Zizheng Zhang, Bo Zheng, Jiancheng Zhu, Song-Chun Zhu
Hugging Face Trending Papers
Sep 21

HappyWorld-Bench

Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWor...

arXiv Computer Vision
Aug 28

4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation

4DSynth is a controllable procedural system that transforms natural-language descriptions, blueprint masks, or single photographs into editable 4D environments featuring explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation states. The system unifies animation, camera planning, rendering, and task generation within a single geometry-grounded representation, enabling scalable creation of dynamic embodied simulation scenes. Using 4DSynth, the authors built 4DSynth-Nav, an interactive navigation benchmark that demonstrates the reproducibility and tunability of procedural failures across vision‑language models.

By Zehao Qi, Haochen Luo, Jia-Wang Bian, Zeyu Ma, Shuyang Sun
arXiv AI
Aug 11

WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation

arXiv:2608. 09298v1 Announce Type: cross Abstract: Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation.

By Peterson Co, Sicheng Hu, Chunxuan Jiao, Hongyang Cheng, Yulin Luo, Yijie Xu, Sixiang Chen, Zhongxia Zhao, Zihao Wang, DaFeng Chi, Peidong Liu, YuTong Chen, Henghua Liu, Zhihao Yuan, Huizhu Jia, Yuzheng Zhuang, Tianle Zhang, Liang Lin, Huajie Tan, Shanghang Zhang
arXiv AI
Sep 2

Towards Generalizable Visually Grounded Exploration of Household Devices

The paper introduces VGEBench, a new benchmark for evaluating Vision‑Language Models (VLMs) on generalizable, visually grounded exploration of household devices. Unlike existing datasets that rely on static images or annotated trajectories, VGEBench employs a logic‑driven state machine to simulate multi‑turn interaction loops, requiring agents to actively perceive, act, and refine their actions to achieve goals. Experiments show that current VLMs struggle to translate semantic knowledge into physical execution and to maintain long‑horizon state tracking.

By Linhao Zheng, Zeming Liu, Wangke Chen, Li Zeng, Wanxiang Che, Heyan Huang, Yuhang Guo
Hugging Face Trending Papers
Aug 27

4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation

4DSynth is a controllable procedural system that transforms natural-language descriptions, blueprint masks, or single photographs into editable 4D environments featuring explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation states. The system unifies animation, camera planning, rendering, and task generation within a single geometry-grounded representation, enabling scalable creation of diverse, interactive scenes. Using 4DSynth, the authors built 4DSynth-Nav, an interactive navigation benchmark that demonstrates the reproducibility of failures and tunable difficulty across three tiers for vision‑language models.