Active reconstruction requires efficient active view selection to achieve high-quality reconstruction within limited onboard computational resources. Existing methods face challenges in adequately bal...
arXiv:2609.23509v1 Announce Type: new
Abstract: Novel view synthesis is a key task for dynamic scene reconstruction, where high rendering speed is essential for applications such as virtual reality....
By Huiwen Xue (School of Software, Northwestern Polytechnical University), Kaixing Zhao (School of Software, Northwestern Polytechnical University), Zuheng Ming (L2TI, Universit\'e Sorbonne Paris Nord, EmboMind Research), Tingcheng Li (School of Electronic Information,Engineering, Suzhou University of Science,Technology)
arXiv:2512.07197v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view s...
By Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh
arXiv:2603. 21933v2 Announce Type: replace-cross Abstract: The pruning of 3D Gaussian splats is essential for reducing their complexity to enable efficient storage, transmission, and downstream processing.
By Peter Fasogbon, Ugurcan Budak, Patrice Rondao Alface, Hamed Rezazadegan Tavakoli
arXiv:2609. 30393v1 Announce Type: new Abstract: Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters.
By Vivek Pandey, Amirhossein Mollaei Khass, Nader Motee
arXiv:2609.36969v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, be...
By Gyeonggwan Lee, Seunghwan Hong, Junghun Suh
Anchor3DGS introduces a pose‑free, feed‑forward 3D Gaussian Splatting framework that replaces pixel‑aligned Gaussian prediction with a compact anchor‑based representation. By placing 3D anchors guided by information entropy, the method concentrates primitives in visually complex regions while ensuring broad spatial coverage, and each anchor aggregates multi‑view features to generate local Gaussians. A lightweight feature enhancement module refines the coarse RGB output, resulting in state‑of‑the‑art novel view synthesis quality with an order of magnitude fewer Gaussian primitives than prior approaches.
By Sheng Ye, Jiangke Lin, Fudong Wang, Yi Yuan, Zhen-Hui Dong, Yong-Jin Liu
arXiv:2608.22465v1 Announce Type: new
Abstract: High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment rem...
By Xinhui Liu, Lei Liu, Zhenghao Chen, Lebin Zhou, Wei Wang, Wei Jiang
CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.
F4Splat introduces a feed‑forward predictive densification strategy for 3D Gaussian splatting that allocates Gaussians based on a densification‑score guided by spatial complexity and multi‑view overlap. The method predicts per‑region scores to estimate required Gaussian density, enabling explicit control over the total Gaussian budget without retraining. This adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, yielding compact yet high‑quality 3D representations and superior novel‑view synthesis performance with fewer Gaussians.
By Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim
arXiv:2603.20714v4 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic novel view synthesis (NVS), due to its efficiency and compelling v...
By Ivan Desiatov, Torsten Sattler
EliGSiR is a continual RGB‑D mapping method that extends 3D Gaussian Splatting to online settings by adaptively allocating optimization resources. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add geometric capacity only where needed. The approach is evaluated on Replica, TUM RGB‑D, ScanNet++, and real sensor sequences, achieving higher reconstruction quality and faster performance than several baselines.
By Bj\"orn Ellensohn, Elmar Rueckert, Christian Rauch