Hugging Face Trending Papers

Revisiting Temporal Regularization for Smooth Control in Deep Reinforcement Learning

arXiv Machine Learning
Sep 22

Prioritized Rollouts for Efficient World Model-based Vision-Language-Action Policy Optimization

Prioritized Rollouts for Efficient World Model-based Vision-Language-Action Policy Optimization introduces U‑GROW, a lightweight sampling layer that directs more model rollouts toward states with high policy uncertainty, identified as decision‑sensitive stages where small action differences can alter task outcomes. By modifying only the branched‑start distribution, U‑GROW can be integrated into existing model‑based reinforcement learning pipelines without changing the policy optimization objective. Experiments on simulated and real‑world manipulation tasks demonstrate that U‑GROW improves the efficiency and effectiveness of policy optimization for Vision‑Language‑Action models.

By Yifei Sheng, Haoxiang Ren, Zhilong Zhang, Haonan Wang, Runjie Xu, Yihao Sun, Nan Tang, Zhichao Wu, Lei Yuan, Haoxin Lin, Yang Yu
arXiv AI
Aug 13

TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning

arXiv:2605. 12236v2 Announce Type: replace-cross Abstract: Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration.

By Matthew M. Hong, Jesse Zhang, Anusha Nagabandi, Abhishek Gupta
arXiv Machine Learning
Sep 7

Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics

Squint is a visual Soft Actor Critic algorithm designed to accelerate reinforcement learning for robotics. It combines parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation to reduce wall‑clock training time. On the SO‑101 Task Set, Squint trains policies in as little as 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes and successfully transferring to a real SO‑101 robot.

By Abdulaziz Almuzairee, Henrik I. Christensen