Deep Reinforcement Learning policies can produce nonsmooth action oscillations that hinder deployment on physical robots. Existing architectural and penalty-based approaches seek spatial smoothness by...
arXiv:2605. 12236v2 Announce Type: replace-cross Abstract: Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration.
By Matthew M. Hong, Jesse Zhang, Anusha Nagabandi, Abhishek Gupta
The paper presents Real‑Time EXPO‑FT, a reinforcement learning framework that fine‑tunes large Vision‑Language‑Action models for real‑time robotic control. It separates slow, expressive action generation from fast, reactive edits, allowing a lightweight policy to adjust actions based on the latest observation. Experiments on the Kinetix benchmark and four dynamic real‑world tasks show that Real‑Time EXPO‑FT achieves superior performance, improving policy success rates from 42% to 97% with only ten minutes of online data and no human intervention.
By Perry Dong, Kuo-Han Hung, Dorsa Sadigh, Chelsea Finn
arXiv:2512. 00062v2 Announce Type: replace-cross Abstract: Robotic policy learning for complex real-world manipulation tasks has seen rapid recent progress, enabled in large part by the ability to collect demonstrations through human operation.
By Taewook Nam, Junmo Cho, Youngsoo Jang, Sung Ju Hwang
arXiv:2404. 13879v5 Announce Type: replace Abstract: Uncertainties in transition dynamics pose a critical challenge in reinforcement learning (RL), often resulting in performance degradation of trained policies when deployed on hardware.
By Xulin Chen, Ruipeng Liu, Zhenyu Gan, Garrett E. Katz
arXiv:2603. 05296v2 Announce Type: replace-cross Abstract: Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration.
By Hokyun Im, Andrey Kolobov, Jianlong Fu, Youngwoon Lee
arXiv:2609.21108v1 Announce Type: new
Abstract: Deep reinforcement learning (DRL) has achieved strong performance across a wide range of continuous-control problems. These continuous-control policies...
By Sachini Weerasekara, Sagar Kamarthi, Jacqueline Isaacs
arXiv:2608. 09138v1 Announce Type: cross Abstract: While learned robotic policies hold promise for advancing generalizable manipulation, their practical deployment is often hindered by suboptimal execution speeds.
By David D. Yuan, Tony Z. Zhao, Kaylee Burns, Chelsea Finn
Prioritized Rollouts for Efficient World Model-based Vision-Language-Action Policy Optimization introduces U‑GROW, a lightweight sampling layer that directs more model rollouts toward states with high policy uncertainty, identified as decision‑sensitive stages where small action differences can alter task outcomes. By modifying only the branched‑start distribution, U‑GROW can be integrated into existing model‑based reinforcement learning pipelines without changing the policy optimization objective. Experiments on simulated and real‑world manipulation tasks demonstrate that U‑GROW improves the efficiency and effectiveness of policy optimization for Vision‑Language‑Action models.
By Yifei Sheng, Haoxiang Ren, Zhilong Zhang, Haonan Wang, Runjie Xu, Yihao Sun, Nan Tang, Zhichao Wu, Lei Yuan, Haoxin Lin, Yang Yu
arXiv:2410.14606v3 Announce Type: replace
Abstract: Learning from a stream of experience as it arrives, also known as streaming learning, is a core part of natural learning. However, reliable streami...
By Mohamed Elsayed, Elena Sorina Lupu, Gautham Vasan, A. Rupam Mahmood
The paper introduces Q-Shaped Options (QSO), a hierarchical reinforcement learning framework that learns action abstractions between consecutive levels using shared encoders shaped by Q functions. QSO employs distinct state-value functions, Q functions, and policies at each hierarchy level, encouraging the low-level Q function to preserve distinctions needed for optimal control while the high-level Q function discards unnecessary distinctions. Experiments on offline goal-conditioned locomotion and manipulation tasks show that QSO learns semantically meaningful option spaces and outperforms baselines, achieving non-zero performance where other algorithms fail.
By Clarisse Wibault, Antoine Gorceix, Antonio L\'eon Villares, Alexey Zakharov, Evangelos Chatzaroulas, Michael Matthews, Eduardo Pignatelli, Jakob Foerster
Squint is a visual Soft Actor Critic algorithm designed to accelerate reinforcement learning for robotics. It combines parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation to reduce wall‑clock training time. On the SO‑101 Task Set, Squint trains policies in as little as 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes and successfully transferring to a real SO‑101 robot.
By Abdulaziz Almuzairee, Henrik I. Christensen