SatUnreal is a synthetic dataset created with Unreal Engine that offers 10,000 high‑resolution (0.3 m GSD) satellite stereo pairs. It addresses key limitations of existing benchmarks by ensuring physical geometry simulation, spatio‑temporal consistency, topographic diversity, and mathematically precise occlusion masks via a two‑step line‑trace algorithm. Models trained solely on SatUnreal outperform those trained on real datasets when transferred to real‑world benchmarks such as US3D and WHU‑Stereo.
By Han-Gyeol Kim, JaeWan Park, Junmin Park, Darongsae Kwon
arXiv:2609.38476v1 Announce Type: new
Abstract: Synthetic data are most valuable where general-purpose datasets cannot provide the domain-specific priors a task requires, and where manual annotation...
By Saptarshi Neil Sinha, Paul Julius K\"uhn, Michael Weinmann
arXiv:2608. 04720v4 Announce Type: replace Abstract: Real-time object detectors achieve remarkable accuracy under controlled conditions, yet degrade sharply on non-ideal inputs-fisheye distortion, game-rendered content, aerial views, and 360{\deg}panoramas.
By Jian Lu, Jinling Jia, Jone Yawl, Chenbin Zhang
arXiv:2606.24138v2 Announce Type: replace
Abstract: Generating explicit textured 3D city assets from a single satellite image is important for urban simulation and digital twins. Most prior methods,...
By Tongyan Hua, Dongli Wu, Jinjing Zhu, Yinrui Ren, Zhongcheng Hong, Ying-Cong Chen, Hui Xiong, Wufan Zhao
arXiv:2606. 25128v1 Announce Type: cross Abstract: Volume and quality of datasets are crucial for deep learning model training, yet they are often constrained by availability and data acquisition costs.
By \"Umit Mert \c{C}a\u{g}lar, Alptekin Temizel
arXiv:2610.08684v1 Announce Type: new
Abstract: Modern video models can generate realistic videos from real appearance references and proxy renders that specify scene structure, viewpoint changes, an...
By Dicong Qiu, Zhiyuan Xu, Yaosheng Liu, Feng Han, Bo Ye
arXiv:2610.09125v1 Announce Type: new
Abstract: Reference-based object compositing inserts or replaces an object using a background image, a reference image, and a 2D compositing mask. These inputs g...
By Sanghyun Jo, Chae Yeon Lim, Donghwan Lee, Sihyun Kim, Soo Ye Kim, Kyungsu Kim
arXiv:2606. 29783v1 Announce Type: cross Abstract: Vision-based aerial tracking is critical in GPS-denied environments.
By Yan Miao, Karteek Gandiboyina, Noah Giles, Hideki Okamoto, Bardh Hoxha, Georgios Fainekos, Sayan Mitra
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
arXiv:2606.27223v3 Announce Type: replace
Abstract: Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometric...
By Jiyong Kim, Shuang Song, Rongjun Qin
arXiv:2610. 08339v1 Announce Type: new Abstract: Camera-based 3D perception for autonomous driving relies heavily on large annotated datasets, and deploying such a system to a new target region typically requires data collection and annotation.
By Hojun Lim, Hyeongseok Jeon, Donghyun Kim, Soonyoung Jung, Heecheol Yoo
The paper introduces SADGE, a quantitative similarity metric that predicts how well synthetic image datasets will perform on real-world computer vision tasks without requiring downstream model training. SADGE combines appearance and geometric similarity measures through a constrained bilinear interaction, outperforming appearance-only and geometry-only baselines across 79,000 image pairs in five synthetic-to-real benchmark families. The study demonstrates that the non‑linear interplay between appearance and geometry, rather than either alone, best predicts downstream performance in tasks such as object detection, semantic segmentation, and pose estimation.
By Patryk Bartkowiak, Dominik Michels, Soren Pirk, Wojtek Palubicki