arXiv:2606. 29379v1 Announce Type: cross Abstract: Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities.
By Jiaxin Li, Tong Wu, Yi Wei, Tailin Wu, Li Zhang
arXiv:2608. 07463v1 Announce Type: cross Abstract: Recent advances in video diffusion models (VDMs) have enabled high-fidelity video synthesis.
By Youjun Zhao, Alex Warren, Gary K. L. Tam, Rynson W. H. Lau
arXiv:2607. 07817v1 Announce Type: cross Abstract: We present DreamCharacter-1, a lightweight post-adaptation framework that calibrates pretrained 3D foundation models toward high-fidelity, production-ready 3D character generation.
By Weizhe Liu, Yunjie Wu, Xiangqian Shu, Guangwei Wang, Xiangyu Xu, Peng Li, Yujie Li, Hengkai Guo
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
arXiv:2608. 11562v1 Announce Type: cross Abstract: Videos captured through glass often contain reflections that degrade visual quality and interfere with downstream vision tasks.
By Zepeng Wang, Jiagao Hu, Fuhao Li, Yuxuan Chen, Fei Wang, Daiguo Zhou
3D Gaussian Splatting (3DGS) has recently enabled real-time novel view synthesis with impressive quality. However, it struggles to recover accurate surfaces under limited viewpoints and due to the inherent irregularity of Gaussian primitives.
arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.
By Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis
arXiv:2608. 07559v1 Announce Type: cross Abstract: In 3D reconstruction, mirrors introduce significant challenges by creating distorted and fragmented spaces, resulting in inaccurate and unreliable 3D models.
By Yidan Shen, Yu Wen, Chen Zhang, Xin Fu, Renjie Hu
Reflections from shiny objects and glass facades naturally extend the field of view of a camera, capturing the surrounding environment without the need to pan the camera or acquire a full panorama. We propose PanoLess, a Gaussian-splat-based framework that reconstructs the surrounding environment as a distant illumination map from images captured on only one side of a reflective surface.
arXiv:2606. 24206v1 Announce Type: cross Abstract: Recent breakthroughs in 3D generation have advanced notably with the development of text-to-image diffusion model.
By Chang Liu, Mingwen Shao, Xiang Lv, Xinyuan Chen, Lingzhuang Meng, Qiao Zhang, Zhengyi Gong, Jinghao Hu
arXiv:2606. 00228v1 Announce Type: new Abstract: In semiconductor manufacturing, lithography projects circuit layouts onto silicon wafers through an optical mask.
By Yao Lai, Xuyuan Xiong, Zeyue Xue, Guojin Chen, Jing Wang, Xihui Liu, Rui Zhang, Robert Mullins, Bei Yu, Ping Luo
arXiv:2606. 22574v2 Announce Type: replace-cross Abstract: While synthetic data generation resolves the manual labeling bottleneck in computer vision, minimizing the syn-to-real domain gap requires optimizing rendering variables.
By Hooman Tavakoli Ghinani, Tatjana Legler, Martin Ruskowski