arXiv AI

DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation

DexMimic is a generalist dexterous hand‑object tracking policy trained across diverse human hand‑object interaction trajectories. It uses Value‑Guided Reset Allocation to adapt the initialization distribution, prioritizing difficult phases and selecting reset states that maximize expected tracking returns. The authors present a benchmark for training, fine‑tuning, and generalization, demonstrating improved tracking success, training efficiency, faster fine‑tuning, and potential zero‑shot generalization to unseen trajectories and objects, and validate the approach on a real‑world dexterous manipulation platform.

arXiv Computer Vision
Oct 9

Dex-One2Many: Learning Dexterous Manipulation from a Single Human Demonstration

Dex-One2Many introduces a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. By abstracting the video into sequential scene graphs, the method guides reinforcement learning with dense rewards and diverse reset states, enabling efficient exploration while preserving broad generalizability. Trained entirely in simulation, Dex-One2Many achieves zero‑shot transfer to a real multi‑fingered hand and outperforms baselines by 6.5% on seen configurations and 71% on unseen scenarios across five tool‑use and manipulation tasks.

By Jusuk Lee, Sungha Kim, Yeonsoo Park, Jonguk Cheon, Yoonkyo Jung, Yongjun You, H. Jin Kim, Jia-Bin Huang, Furong Huang, Youngseok Jang, Seungjae Lee
arXiv Machine Learning
1d ago

Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking

AdaDex is a goal‑conditioned reinforcement learning framework that transforms a short hand‑object trajectory—captured via mocap or in‑the‑wild RGB(D) video—into an adaptable dexterous skill. It trains a shared policy on two parallel environment populations: motion‑tracking environments that embed human priors and generalization environments that enforce robustness to noisy states and goals. The resulting policies achieve diverse, functional dexterous behaviors such as grasping, re‑posing, in‑hand reorientation, and dynamic throw‑and‑catch, outperforming baselines in generalization and demonstrating transfer from simulation to the real world.

By Yuxuan Kuang, Jiashun Wang, Yixuan Sun, Yufei Ye, Sungjae Park, Umar Iqbal, Katerina Fragkiadaki, Shubham Tulsiani
arXiv Machine Learning
Jun 10

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.

By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
arXiv Computer Vision
Sep 21

DexPIE: Stable Dexterous Policy Improvement from Real-World Experience

DexPIE is a post‑training framework that improves dexterous manipulation policies using real‑world experience. It introduces a dexterous‑hand‑adapted intervention system and multi‑stage DAgger‑style data collection to enhance exploration, aligns training and inference to reduce distribution shift, and conditions the policy on a continuous optimality indicator for fine‑grained data quality use. In three real‑world tasks, DexPIE boosts success rates by 37.3% over a demonstration‑based baseline, outperforming all other methods and showing stronger robustness.

By Ruizhe Liao, Wenrui Chen, Liangji Zeng, Haoran Lin, Fan Yang, Kailun Yang, Yaonan Wang
arXiv AI
Aug 20

ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning

ADEPT is a reinforcement‑learning framework that first pre‑trains a dexterous policy on a generic object reposing task and then post‑trains downstream policies using this pretrained behavior as a prior. The approach avoids relearning basic skills for each new task, and employs a stable post‑training recipe—behavior‑cloning distillation, critic warm‑up, and conservative on‑policy updates—to preserve the pretrained capabilities. ADEPT’s joint‑space Geometric Fabric mediates between the policy and the robot, enabling zero‑shot sim‑to‑real transfer on a 23‑DoF Kuka‑Allegro and a 29‑DoF Flexiv‑Sharpa, where the robots solve long‑horizon tasks from challenging initial states at human‑level speed.

By Jayjun Lee, Jessica Yin, Asif Rana, Nicholas Blauch, Sam Mady, Mohak Bhardwaj, Nima Fazeli, Nathan Ratliff, Karl Van Wyk, Ankur Handa
Hugging Face Trending Papers
Jul 7

WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior.

arXiv AI
6d ago

Whole-Body Dexterity

Whole-Body Dexterity (WBD) is a framework that enables robots to use their entire body and appendages as contact surfaces for grasping and manipulating objects. The approach generates a dataset of feasible whole-body grasps, trains reinforcement‑learning experts on a repositioning objective, and distills them into a single policy that relies on proprioception and object geometry. The distilled policy achieves zero‑shot transfer to a real Unitree G1 robot, successfully completing complex tasks such as stowing a box under one arm and moving it from a shelf to a table, with a 90% success rate in real‑world trials.

By Conor Mc Gartoll, An Dang, Pranay Thangeda, Arjun Gupta, Carolina Higuera, Nima Fazeli, Mustafa Mukadam, Manikantan Nambi