arXiv AI

WorldSolver: Can LLM Agents Simulate the Physical Dynamics via Solver Generation?

arXiv AI
Aug 21

ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction

arXiv:2605. 14398v3 Announce Type: replace Abstract: Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency.

By Hongyu Wang, Jingquan Wang, Ashvin Anilkumar, Bocheng Zou, Radu Serban, Dan Negrut
arXiv AI
Jun 2

Coding Agent Is Good As World Simulator

arXiv:2605. 14398v2 Announce Type: replace Abstract: World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics.

By Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut
arXiv AI
Sep 25

Coding Agents for Generalized Task and Motion Planning Problems

The paper investigates whether large language model–based coding agents can automatically synthesize programs that solve generalized task and motion planning (TAMP) problems across diverse instances. Using Claude Code and Codex, the authors evaluate 980 generated programs on 100 held‑out environments from KinDER and PDDLStream, achieving mean success rates between 56 % and 95 %—higher than hand‑engineered planners and other baselines—while requiring an order of magnitude less computation per instance. The study demonstrates that coding agents can calibrate physical models, test edge cases, and refine strategies, suggesting they are a strong baseline for generalized TAMP.

By Matteo Merler, Bowen Li, Josh Roy, Yichao Liang, Qianwei Wang, Yixuan Huang, Tom Silver
Hugging Face Trending Papers
Sep 24

Coding Agents for Generalized Task and Motion Planning Problems

The paper investigates whether coding agents can automate the synthesis of programs that solve generalized Task and Motion Planning (TAMP) problems. By evaluating Claude Code and Codex on 28 simulated environments, the authors find that these agents outperform hand-engineered planners and other baselines, achieving higher success rates and lower computation per instance. The agents also demonstrate adaptive behaviors such as calibrating physical models and refining strategies during interaction.

arXiv AI
Aug 26

Beyond Executable Models: The Pufibara Agent Harness and the Modelica Agent Workflow Benchmark for Physical System Modeling

The paper introduces Pufibara, an agent harness designed to maintain engineering state and evidence across revisions in Modelica-based physical system modeling. It also presents a 232-task Modelica Agent Workflow Benchmark covering model repair, generation, and tuning, evaluated by an external benchmark-owned evaluator. Experiments show Pufibara outperforms Claude Code in task success and resource efficiency across two LLM backends.

By Zizhe Wang
arXiv AI
Jun 12

From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence

arXiv:2601. 21570v2 Announce Type: replace Abstract: The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection.

By Zixing Lei, Genjia Liu, Yuanshuo Zhang, Qipeng Liu, Yuzhu Cai, Sixiang Chen, Jixian Wu, Yunhong Wang, Weixin Li, Chuan Wen, Bo Zhao, Shanghang Zhang, Wenzhao Lian, Siheng Chen
arXiv Computer Vision
Aug 31

Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning

arXiv:2608.27549v1 Announce Type: new Abstract: Physical understanding and reasoning depend on forming compact and generalizable representations of the world. While modern vision-language models can...

By Hanyang Wang, Yimo Cai, Weiliang Chen, Jiawei Chi, Haowen Sun, Qiyu Dai, Yi-Hsin Hung, Xingzhuo Guo, Jinshan Ren, Runmao Yao, Ziwei Liu, Mingsheng Long, Yueqi Duan, Jun Gao, Jiangran Lyu, Fangfu Liu, Jialong Wu