arXiv:2607. 18296v1 Announce Type: new Abstract: Baghchal is a two-player asymmetric board game with Nepali origins where four tigers are to capture goats and twenty goats desire to keep tigers in immobility.
By Ranjit Raut, Aarav Subedi, Sagun Rai, Aaryan Shakya, Manoj Shakya
arXiv:2606. 00183v1 Announce Type: cross Abstract: Tree search is a central abstraction behind many language-agent reasoning and decision-making tasks: agents must explore actions, remember failures, and backtrack toward promising alternatives.
By Tong Yang, Yu Huang, Yingbin Liang, Yuejie Chi
arXiv:2607. 07769v1 Announce Type: cross Abstract: Starting from the utilization of deep neural networks to approximate the state-action value function that led to winning one of the most challenging games, to algorithmic advancements that allowed solving problems without even explicitly stating the rules of the challenge at hand, reinforcement learning research has been the center of remarkable scientific progress for the past decade.
By Ezgi Korkmaz
arXiv:2608. 15088v1 Announce Type: cross Abstract: Human-in-the-loop (HIL) online reinforcement learning for real robots must absorb human interventions quickly while continuing to improve beyond the human prior.
By Zihang Wang, Yishan Wang
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2608. 17163v1 Announce Type: cross Abstract: Off-policy reinforcement learning (RL) has become increasingly sample-efficient, enabling applications such as RL fine-tuning of Vision-Language-Action models into reliable, high-performing policies.
By Perry Dong, Yueru Jia, Chelsea Finn, Dorsa Sadigh
arXiv:2605. 14211v3 Announce Type: replace Abstract: Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales.
By Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.
arXiv:2607. 10802v1 Announce Type: cross Abstract: Reinforcement learning is usually introduced through the Bellman update, yet the equation often remains abstract to undergraduates: they watch policy arrows converge but rarely observe how each value is computed or why an action is chosen.
By Ekkachai Jueng
arXiv:2607. 17560v1 Announce Type: new Abstract: Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives.
By Zihan Ding
arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.
By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani