arXiv:2606. 27180v1 Announce Type: cross Abstract: Sparse rewards are inherently challenging for reinforcement learning agents as they lack intermediate feedback to guide exploration and to correctly attribute the sparse success rewards to relevant parts of the trajectory.
By Henrik M\"uller, Daniel Kudenko
arXiv:2607.08837v4 Announce Type: replace-cross
Abstract: Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers. Standard methods inject...
By Sunshine Jiang, John Marangola, David Zhang, Raghuram Kowdeed, Ruiyang Luo, Nitish Dashora, Richard Li, Pulkit Agrawal, Zhang-Wei Hong
The paper introduces Instruct-to-Act, a system that decouples planning and control by combining a vision‑language model (VLM) planner with a world‑model controller. The VLM generates sparse, high‑level text instructions, while the controller executes them at high frequency, trained via relabeling rollouts with synthetic instructions and joint optimization of behavior cloning, reward, and world‑model objectives. Across seven embodied environments—including multi‑agent settings—this approach outperforms controller‑only and direct VLM action methods, maintains fast control, and allows swapping pretrained VLM planners without fine‑tuning, achieving competitive results with strong baselines on most tasks.
By Zineng Tang, Kelsey R. Allen, Sjoerd van Steenkiste, Ishita Dasgupta, Alane Suhr
arXiv:2607. 08837v1 Announce Type: cross Abstract: Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers.
By Sunshine Jiang, John Marangola, David Zhang, Raghuram Kowdeed, Ruiyang Luo, Nitish Dashora, Richard Li, Pulkit Agrawal, Zhang-Wei Hong
The paper introduces Instruct-to-Act, a system that decouples high‑level planning from low‑latency control by combining a vision‑language model (VLM) planner with a world‑model controller. The VLM generates sparse, high‑level text instructions, while the controller executes them autonomously at high frequency. Experiments across seven embodied environments, including multi‑agent settings, show that this approach outperforms both controller‑only and direct VLM action‑generation methods, maintains fast control, and allows swapping in different pretrained VLM planners without fine‑tuning.
arXiv:2607. 18955v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards (RLVR) has substantially improved the reasoning capabilities of large language models on tasks such as mathematical reasoning and code generation.
By Qiye Cai, Yichuan Ma, Linyang Li, Peiji Li, Yongkang Chen, Qipeng Guo, Yicheng Zou, Tao Gui, Xiaocheng Feng, Bing Qin
arXiv:2608.24696v1 Announce Type: cross
Abstract: Reinforcement Learning with Verifiable Rewards (RLVR) and on-policy distillation (OPD) have become two widely adopted paradigms for post-training lar...
By Wenze Lin, Jiale Zhao, Xitai Jiang, Songde Rao, Yining Li, Shenzhi Wang, Bingxiang He, Gao Huang
arXiv:2512. 03438v3 Announce Type: replace Abstract: Agentic reasoning models trained with multimodal reinforcement learning (MMRL) have become increasingly capable, yet they are almost universally optimized using sparse, outcome-based rewards computed based on the final answers.
By Reuben Tan, Baolin Peng, Zhengyuan Yang, Hao Cheng, Oier Mees, Theodore Zhao, Andrea Tupini, Isar Meijer, Qianhui Wu, Yuncong Yang, Lars Liden, Yu Gu, Sheng Zhang, Xiaodong Liu, Lijuan Wang, Marc Pollefeys, Yong Jae Lee, Jianfeng Gao
arXiv:2606. 17680v1 Announce Type: new Abstract: Reinforcement learning (RL) has emerged as a powerful paradigm for training Large Language Models (LLMs) as agents.
By Zhitong Wang, Songze Li, Hao Peng, Shuzheng Si, Yi Wang, Maosong Sun, Juanzi Li
arXiv:2606. 27136v1 Announce Type: new Abstract: For LLM agents in multi-step interactive environments, a key challenge is to make effective use of accumulated interaction experience.
By Shicheng Ye, Chao Yu
arXiv:2608. 03223v1 Announce Type: cross Abstract: Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit.
By Ranxu Zhang, Guinan Chen, Chenshaodong, Jinghao Lin, Xiaozhou Xu, Sunzhe, Yanyong Zhang, Chao Wang
arXiv:2607. 23263v1 Announce Type: new Abstract: Deciding whether a trajectory actually fulfills its instruction governs how we measure computer-use agents on long-horizon graphical-user-interface tasks and how we train them with reinforcement learning.
By Yang Wan, Zhenhao Zhang, Jierui Wang, Linchao Zhu