arXiv:2606. 29069v1 Announce Type: new Abstract: Concept-based Explainable AI (C-XAI) seeks human-understandable explanations grounded in semantic concepts, yet validation is limited by the scarcity of fine-grained concept annotations.
By Darian Fern\'andez-Guti\'errez, Rafael Bello, Marilyn Bello, Natalia D\'iaz-Rodr\'iguez
arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.
By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
By Wenyuan Huang, Zhenyu Zhang, Zhao Wang, Zhou Wei, Ting Huang, Fang Zhao, Jian Yang
arXiv:2607. 13072v1 Announce Type: cross Abstract: Zero-shot object-goal navigation aims to enable an intelligent agent to explore and navigate to objects of unknown categories in an unfamiliar environment without specific target training.
By Luyuan Jia, Yinfeng Yu
arXiv:2606. 17073v1 Announce Type: cross Abstract: While commonsense knowledge may suffice for virtual agents, embodied robots interacting with humans require grounded and semantically rich representations of both their environment and their own physical embodiment.
By Bastien Dussard (LAAS-RIS, LAAS), Guillaume Sarthou (LAAS-RIS, LAAS)
arXiv:2606. 30632v1 Announce Type: cross Abstract: Can the robot use a plate to cut a cake if no knife is available?
By Yuhong Deng, Yuyao Liu, David Hsu
Hierarchical 3D scene graphs are a promising representation for high-level spatial reasoning in autonomous mobile platforms. However, existing extraction frameworks typically rely on purely local visual clustering or strict geometric heuristics, such as wall-separated rooms, which fail in open-plan or arbitrarily-structured environments.
arXiv:2608. 15710v1 Announce Type: cross Abstract: We address a fundamental gap in 3D-LLMs: existing models focus on single-object/scene description, struggling with detailed, inter-object comparison.
By Kohsuke Ide, Ryousuke Yamada, Yue Qiu, Xianzheng Ma, Yoshihiro Fukuhara, Hirokatsu Kataoka, Yutaka Satoh
arXiv:2603. 26798v2 Announce Type: replace-cross Abstract: Vision-language model (VLM) encoders such as CLIP enable strong retrieval and zero-shot classification in a shared image-text embedding space, yet the semantic organization of this space is rarely inspected.
By Gesina Schwalbe, Mert Keser, Moritz Bayerkuhnlein, Edgar Heinert, Annika M\"utze, Marvin Keller, Sparsh Tiwari, Georgii Mikriukov, Diedrich Wolter, Jae Hee Lee, Matthias Rottmann
arXiv:2608. 13684v1 Announce Type: new Abstract: This paper describes a neurosymbolic architecture for learning to assemble novel structures using evidence from embodied conversations and task demonstrations.
By Jonghyuk Park, Alex Lascarides, Subramanian Ramamoorthy
Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive.
arXiv:2607. 13881v1 Announce Type: cross Abstract: Human-object interaction detection (HOID) has traditionally been formulated as a supervised detection problem over predefined interaction categories.
By Ting Lei, Jialin Liu, Zhu Xu, Yuxin Peng, Yang Liu