arXiv AI

From USD Scenes to Knowledge Graphs: Zero-Shot Ontology Grounding with LLMs

arXiv:2606. 09134v1 Announce Type: cross Abstract: Constructing knowledge graphs from 3D simulation scenes is essential for robot task reasoning, but the key bottleneck, grounding scene objects to formal ontology classes, still relies on manually curated dictionaries that are brittle and do not generalize across assets.

arXiv AI
Jul 21

Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering

arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.

By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
Hugging Face Trending Papers
Aug 6

Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments

Hierarchical 3D scene graphs are a promising representation for high-level spatial reasoning in autonomous mobile platforms. However, existing extraction frameworks typically rely on purely local visual clustering or strict geometric heuristics, such as wall-separated rooms, which fail in open-plan or arbitrarily-structured environments.

arXiv AI
Aug 11

Explaining, Verifying, and Aligning Semantic Hierarchies in Vision-Language Model Embeddings

arXiv:2603. 26798v2 Announce Type: replace-cross Abstract: Vision-language model (VLM) encoders such as CLIP enable strong retrieval and zero-shot classification in a shared image-text embedding space, yet the semantic organization of this space is rarely inspected.

By Gesina Schwalbe, Mert Keser, Moritz Bayerkuhnlein, Edgar Heinert, Annika M\"utze, Marvin Keller, Sparsh Tiwari, Georgii Mikriukov, Diedrich Wolter, Jae Hee Lee, Matthias Rottmann