Learning an Interior Layout Policy in a Domain Specific Language Action Space
arXiv:2608. 07547v1 Announce Type: cross Abstract: Indoor scene layout generation is a challenging task in interior design.
arXiv:2512. 16275v2 Announce Type: replace-cross Abstract: Automated floor plan generation lies at the intersection of combinatorial search, geometric constraint satisfaction, and functional design requirements -- a confluence that has historically resisted a unified computational treatment.
arXiv:2608. 07547v1 Announce Type: cross Abstract: Indoor scene layout generation is a challenging task in interior design.
arXiv:2606. 10953v1 Announce Type: new Abstract: Furnished floor plans are fundamental to real estate visualization, interior design, and architectural workflows.
arXiv:2607. 16409v1 Announce Type: cross Abstract: Unified Multimodal Large Language Models (MLLMs) offer a promising paradigm for unifying visual understanding and generation, yet they still struggle to follow complex spatial instructions and logical constraints in controllable image generation.
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
arXiv:2603. 04852v2 Announce Type: replace Abstract: Multi-step theorem prediction is a central challenge in geometry problem solving.
Hierarchical 3D scene graphs are a promising representation for high-level spatial reasoning in autonomous mobile platforms. However, existing extraction frameworks typically rely on purely local visual clustering or strict geometric heuristics, such as wall-separated rooms, which fail in open-plan or arbitrarily-structured environments.
arXiv:2606. 10611v1 Announce Type: new Abstract: Traditional heuristic solvers for the 2D irregular nesting problem share a fundamental limitation: they are blind to polygon geometry, relying on guided brute-force to navigate the continuous placement space with minimal geometrical guidance.
arXiv:2606. 30940v1 Announce Type: cross Abstract: Deep learning methods have vastly expanded the capabilities of motion planning in robotics applications, as learning priors from large-scale data has been shown to be essential in capturing the highly complex behavior required for solving tasks such as manipulation or navigation for autonomous vehicles.
Traditional heuristic solvers for the 2D irregular nesting problem share a fundamental limitation: they are blind to polygon geometry, relying on guided brute-force to navigate the continuous placement space with minimal geometrical guidance. In this paper, we argue that Reinforcement Learning is uniquely positioned to overcome this bottleneck.