Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning
arXiv:2606. 11767v1 Announce Type: cross Abstract: Blind grasping with a dexterous hand is a crucial manipulation capability.
arXiv:2607. 22674v2 Announce Type: replace-cross Abstract: Tactile graphics are a primary medium for blind and low-vision (BLV) individuals to access non-textual information.
arXiv:2606. 11767v1 Announce Type: cross Abstract: Blind grasping with a dexterous hand is a crucial manipulation capability.
Editable Visual Design introduces a new design paradigm that combines a Coding Agent with a Vision‑Language Model (VLM) and an image generation model. The VLM acts as the creative brain, understanding requirements, planning tasks, and judging aesthetics, while the image generator produces isolated visual assets on demand. The agent follows an "imagine first, then act" workflow, generating assets, writing native HTML/CSS, and refining the design through visual feedback, ultimately producing editable, layer‑wise artifacts with real text that can be adjusted via a graphical interface.
ControlTac is a two‑stage framework that generates realistic tactile images conditioned on a single reference image, contact force, and contact pose. By incorporating these physical priors, it produces realistic samples across different sensors and captures task‑relevant variations. Experiments in object insertion, imitation learning, and object weighting show that datasets augmented with ControlTac consistently improve performance in dynamic real‑world settings.
arXiv:2609.21828v1 Announce Type: cross Abstract: Blind and low-vision users often face challenges when locating and physically acquiring objects in unfamiliar indoor environments. Existing vision-la...
arXiv:2606. 25886v1 Announce Type: cross Abstract: Existing texture datasets for tactile sensing primarily consist of sensor readings from a specific sensor interacting with available surfaces/objects rather than describing the textures themselves, limiting fair comparison between tactile sensors and hindering reproducible research.
arXiv:2603. 05607v2 Announce Type: replace-cross Abstract: Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit design histories or boundary representation (BRep) labels.
arXiv:2607. 07817v1 Announce Type: cross Abstract: We present DreamCharacter-1, a lightweight post-adaptation framework that calibrates pretrained 3D foundation models toward high-fidelity, production-ready 3D character generation.
SenseNova-U1.5 is an 8B‑MoT native unified multimodal model that can understand, reason about, and generate visual content without using an encoder or VAE. It improves visual fidelity and text rendering through spatially coherent patch reconstruction, large‑scale training on curated generation and editing data, and native resolutions up to 4K. Post‑training, specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing are optimized and distilled into a multi‑expert framework, yielding advances in image fidelity, complex composition, multi‑reference editing, and instruction following.
arXiv:2609.15696v1 Announce Type: cross Abstract: Generative AI (GenAI) tools are increasingly woven into how blind and low-vision (BLV) people communicate, not only with digital information, but wit...
arXiv:2608.21438v1 Announce Type: new Abstract: Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language d...
arXiv:2607. 05131v1 Announce Type: new Abstract: Among the five primary human senses, tactile is arguably the most fundamental to survival, as it enables the perception of physical contact and interaction in real-world environments.
arXiv:2606. 11805v1 Announce Type: cross Abstract: Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact.