arXiv:2607. 15273v1 Announce Type: cross Abstract: MeanFlow generators achieve fast few-step sampling by predicting average velocities over time intervals, making them attractive for efficient generation.
By Yushi Huang, Xiangxin Zhou, Jun Zhang, Liefeng Bo, Tianyu Pang
arXiv:2606. 08602v1 Announce Type: cross Abstract: We present an online reinforcement learning (RL) algorithm for fine-tuning flow-matching policies in continuous-control problems.
By Boshu Lei, Kostas Daniilidis, Antonio Loquercio
arXiv:2607. 00535v1 Announce Type: cross Abstract: Few-step flow-map generators, such as consistency models and MeanFlow, accelerate sampling by directly learning long-range transport maps between noise and data.
By Zhiqi Li, Wen Zhang, Bo Zhu
arXiv:2608.23664v1 Announce Type: cross
Abstract: Reward fine-tuning is becoming an important tool for adapting diffusion models to human preferences and task-specific objectives, but existing method...
By Jaemoo Choi, Wei Guo, Yuchen Zhu, Arash Vahdat, Molei Tao, Julius Berner, Yongxin Chen
Flow-based generative models are typically sampled by solving a deterministic ordinary differential equation (ODE), whereas online reinforcement learning requires stochastic rollouts for policy exploration and optimization. Existing GRPO methods for flow models therefore replace the inference-time ODE with a stochastic differential equation (SDE) during training.
arXiv:2608. 14430v1 Announce Type: new Abstract: Reinforcement learning (RL) post-training provides a direct way to align diffusion models with human preferences and task-specific rewards.
By Yixian Xu, Yuanrui Zhang, Shengjie Luo, Liwei Wang, Di He
arXiv:2608. 05600v1 Announce Type: cross Abstract: Flow-based generative models are typically sampled by solving a deterministic ordinary differential equation (ODE), whereas online reinforcement learning requires stochastic rollouts for policy exploration and optimization.
By Yingqing Guo, Hui Yuan, Zijian He, Mengdi Wang, Zheng Ding
The paper introduces Wasserstein‑Tilted Flow Maps (WTF), a simulation‑free reinforcement learning method that fine‑tunes pre‑trained flow‑based generative models by adding an optimal transport regularizer derived from the model’s drift. Unlike traditional KL‑reward tilting, WTF transports individual samples toward higher reward, framing the problem as a deterministic optimal control task on the flow map. Experiments on ImageNet‑256 and text‑to‑image demonstrate that WTF achieves higher reward and comparable or better diversity while reducing training compute by up to 280×.
By Abbas Mammadov, Jerry Y. Huang, Justin Lin, Partha Kaushik, Sheel Shah, Kartik Nair, Yee Whye Teh, Nicholas M. Boffi
LeanGRPO eliminates redundant recomputation in diffusion reinforcement learning by reusing computation graphs and activations from rollout for policy updates, or by backpropagating provisional gradients and correcting them later. It introduces two training schedules—LeanGRPO‑Retain and LeanGRPO‑Reweight—that target different model scales and input sizes. Experiments on FlowGRPO/DanceGRPO with FLUX.1‑dev and Wan show up to a 1.83× end‑to‑end speedup while preserving the original optimization objective.
By Sijie Wang, Zhiqiang Tan, Xinrui Yang, Shaohuai Shi
arXiv:2603. 27450v2 Announce Type: replace Abstract: Thanks to their remarkable flexibility, diffusion models and flow models have emerged as promising candidates for policy representation.
By Chenxiao Gao, Edward Chen, Tianyi Chen, Bo Dai
arXiv:2606. 11025v1 Announce Type: new Abstract: Recent work has demonstrated that online reinforcement learning (RL) can substantially improve the quality and alignment of flow matching models for image and video generation.
By Bowen Ping, Xiangxin Zhou, Penghui Qi, Minnan Luo, Liefeng Bo, Tianyu Pang
arXiv:2609.14261v1 Announce Type: cross
Abstract: Recent robot learning paradigms increasingly rely on large offline datasets of robotic interactions to train control policies. Expressive generative...
By Prajwal Koirala, Mark Campbell