arXiv AI

GOTT: Object-centric Dexterous Manipulation with a Reusable Cross-Embodiment Primitive

GOTT is a reach‑acquire‑move framework that uses a single cross‑embodiment contact‑acquisition primitive to enable dexterous manipulation across different robot embodiments. The system first positions the hand near a task‑relevant contact region, then the shared closed‑loop primitive establishes stable contact, after which a pose‑conditioned controller tracks the desired object motion. Experiments in simulation and on real robots demonstrate that GOTT reliably establishes robust contact across diverse objects, arm‑hand platforms, and both seen and unseen hand morphologies, and consistently improves end‑to‑end task success compared to open‑loop grasp execution.

arXiv AI
Jul 13

Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation

arXiv:2607. 09218v1 Announce Type: cross Abstract: Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break.

By Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
Hugging Face Trending Papers
Jul 7

WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior.

arXiv AI
Jul 2

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

arXiv:2607. 00033v1 Announce Type: cross Abstract: Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging.

By Xinghao Zhu, Zixi Liu, Shalin Jain, Chenran Li, Milad Noori, Huihua Zhao, John Welsh, Michael Andres Lin, Wei Liu, Tingwu Wang, Xingye Da, Zhengyi Luo, Vishal Kulkarni, Naema Bhatti, Yuke Zhu, Linxi Fan, Bowen Wen, Danfei Xu, Soha Pouya, Yan Chang
arXiv Computer Vision
Oct 8

UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis

UniCross proposes a unified framework that models the four canonical dexterous manipulation skills—grasping, relocation, in-hand rotation, and in-hand translation—within a single formulation sharing state, action spaces, and objective structure. This approach enables distillation of a single cross-skill policy that performs well across all skills, generalizes to unseen objects, remains robust to disturbances, and can chain skills into long-horizon manipulation without policy switching. The framework also transfers effectively across different hand morphologies, suggesting that these skills can be viewed as instantiations of a shared task formulation.

By Hui Zhang, Julian Ferchow, Jie Song, Mirko Meboldt
arXiv AI
Jul 14

TACTIC: Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation

arXiv:2607. 09218v2 Announce Type: replace-cross Abstract: Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break.

By Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
arXiv Machine Learning
Jun 10

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.

By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin