Hugging Face Trending Papers

Trace2World: Reconstructing App Worlds from Real Interaction Traces for Scalable GUI Agent Training

Trace2World is a framework that reconstructs app worlds from real interaction traces, separating global behavior reconstruction from implementation. It reconciles traces into a shared, source‑linked app model and compiles an executable environment, allowing independent replay of source workflows to localize mismatches for bounded implementation repair. Using 1,570 traces, the system builds 50 environments and achieves 91.1% end‑to‑end reproduction on 200 workflows across ten apps, outperforming a strong baseline and improving benchmark success and external GUI benchmark scores.

arXiv Machine Learning
3d ago

Trace2World: Reconstructing App Worlds from Real Interaction Traces for Scalable GUI Agent Training

Trace2World is a framework that decouples global behavior reconstruction from implementation to create executable GUI environments from real interaction traces. It reconciles traces into a shared, source‑linked app model, compiles an executable environment, and uses independent replay of source workflows to localize mismatches for bounded implementation repair. In experiments, Trace2World built 50 environments from 1,570 traces and reproduced 91.1% of 200 workflows across ten apps, outperforming a task‑local baseline and improving benchmark success and external GUI benchmark scores.

By Zezhou Wang, Hanzhang Zhou, Panrong Tong, Quyu Kong, Pengxiang Li, Steven Hoi, Zhuzhong Qian, Yue Wang
arXiv AI
Oct 16

MAI-Gym: An Open All-in-One Platform for GUI Agent Evaluation and RL Training across Mobile and Computer Environments

MAI-Gym is an open, all-in-one platform that unifies GUI agent evaluation, data collection, and online reinforcement learning training across mobile, computer, and web environments. It supports ten established benchmarks, scales to 20,000 parallel environment instances, and enables automated synthesis of diverse GUI applications and tasks with execution-validated verifiers. Using this platform, the authors trained a 9B-parameter agent, MAI-Gym-9B, achieving state‑of‑the‑art performance on MobileWorld and OSWorld-Verified, and demonstrated that training on a mocked train‑ticketing app improves real‑world task success from 28.8% to 48.1% on a physical phone.

By Panrong Tong, Quyu Kong, Pengxiang Li, Tianyu Xia, Hanzhang Zhou, Lei Wang, Chenglin Cai, Long Li, Long Chen, Jianan Zhang, Zhengwen Zeng, Xu Zhang, Gongjie Zhang, Yue Wang, Steven Hoi
arXiv AI
Sep 2

GUI-CC: Benchmarking Contextual Consistency of GUI World Models as Agent Environments

GUI-CC is a benchmark designed to assess the contextual consistency of GUI world models when used as agent environments, rather than just one‑step next‑screen predictors. It includes two tracks: an offline reference‑action track that rolls models along real mobile GUI trajectories, and an online agent‑loop track where fixed probing agents interact with model‑generated UIs. The benchmark evaluates transition fidelity, plausibility, contextual consistency, and task progress across 500 offline trajectory tasks and 200 online tasks spanning 30 mobile apps.

By Lin Fu, Zheyuan Yang, Tianhui Zhang, Jinbiao Wei, Guo Gan, Boxu Liu, Yilun Zhao, Yu Rong
arXiv AI
Oct 15

Cowork-Gym: Synthesizing Interactive Work Environments at Scale

arXiv:2610.17670v1 Announce Type: new Abstract: Cowork agents navigate dependencies across tools and files while adapting to changing user requirements and edits to shared workspaces. Scaling such en...

By Anni Zou, Cheng Chen, Jiaji Deng, Weikang Zhou, Xinji Mai, Yue Wu, Jianing Lin, Lipeng Xie, Lixiong Qin, Qingyue Zhao, Que Shen, Shuchang Tao, Xuchen Pan, Yaliang Li, Yunpeng Zhai, Yushuo Chen, Zhihai Wang, Zhuo Zhang, Zhaoyang Liu, Bolin Ding, Jingren Zhou
arXiv AI
Aug 18

UI-Mate: Advancing Open-Weight Foundation GUI Agents with In-Context Demonstrations

arXiv:2608. 15930v1 Announce Type: new Abstract: Foundation GUI agents can automate complex digital tasks, but deployment is hindered by scarce and biased training data, ambiguous prompts, and unreliable execution.

By Zihan Ding, Longxu Dou, Qi Gao, Xiangwu Guo, Shengchao Hu, Zilong Huang, Zihang Jiang, Lei Ke, Mengcheng Lan, Weixian Lei, Hanxuan Li, Honglin Li, Xiyun Li, Zaitang Li, Leowei Liang, Xin Luo, Haozhe Ma, Jiayi Mao, Zhoujie Pan, Can Qin, Tianyuan Qu, Weiqi Wang, Wenkai Wang, Yonglin Wang, Yuxin Wang, Chenxu Wu, Yingchen Yu, Chenyu Zhang, Yuhao Zheng
arXiv Computation and Language
Sep 21

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

arXiv:2609.22000v1 Announce Type: new Abstract: Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Re...

By Shuai Bai, Jiayong Deng, Yikun Fu, Chang Gao, Xuhao Hu, Mianqiu Huang, Yizhen Jiang, Yuheng Jing, Dehui Kong, Keliang Li, Ning Li, Wanli Li, Dayiheng Liu, Dunjie Lu, Changwei Luo, Que Shen, Zheyuan Wang, Zijian Wang, Jie Wu, Gao Wu, Zhihui Xie, Rui Xie, Haiyang Xu, An Yang, Jiakang Yuan, Yanming Zhang, Jiajun Zhang, Xi Zhang, Zhenru Zhang, Zhuo Zhen, Mingkang Zhu, Bowen Zhou
arXiv AI
Sep 7

From Interaction Traces to Persistent Skills: Online Evolution for Computer-Use Agents

The paper introduces an online skill‑evolution framework that transforms interaction traces and evaluator feedback into a persistent, versioned library of reusable procedures for computer‑use agents. By executing each iteration against a frozen library snapshot, the system updates skills without altering the underlying model parameters. Experiments across four OSWorld domains show that the evolving library consistently outperforms an empty‑library baseline, with gains ranging from 5.7 to 18.6 percentage points, while also revealing domain‑specific temporal stability and challenges in skill retrieval and revision.

By Longtao Hu, Xiao Liang, Linchao Zhu
arXiv AI
Sep 17

ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks

ProgramDistill is a benchmark that evaluates coding agents by having them infer and implement features discovered through interaction with fully functional reference web applications. The benchmark is built by factorizing applications into features of varying granularity, each linked to replayable behaviors that can be executed via a gold patch. Using a mine‑craft‑patch pipeline, the authors discovered 1,975 replay‑verified behaviors across 26 applications and automatically constructed 4,063 tasks, enabling evaluation of nine frontier coding agents, including GPT‑6 Astra and Claude Opus 5, on both full‑application and partial‑application reconstruction tasks.

By Jeonghye Kim, Minseon Kim, Young Jin Kim, Matheus Pereira, Marc-Alexandre C\^ot\'e, Alessandro Sordoni, Xingdi Yuan, Zhengyan Shi
arXiv AI
Sep 10

APPSim-Bench: Bridging Real-world Apps and Reproducible Evaluation for Mobile GUI Agents

APPSim-Bench is a new benchmark for mobile GUI agents that uses controllable simulated apps to balance realism and reproducibility. It includes 557 tasks across 17 popular Chinese and English apps, with a coding-agent-assisted and human-verified workflow that ensures deterministic evaluation. Evaluation of 19 agents shows that autonomous mobile execution is still far from perfect, with the best model completing only 50.27% of tasks and many failures in longer workflows and numerical reasoning.

By Jintian Feng, Long Chen, Xiao Yu, Jiayi Dai, Chenglong Liu, Haoru Wang, Zizhen Xue, Yuxuan Shi, Ziyang Wang, Yichen Gong