arXiv Machine Learning

Agent Behavior Maps: Locating Agents by What They Would Do, Without Running Them

arXiv AI
Oct 9

MAPF-World: Action World Model for Multi-Agent Path Finding

MAPF-World introduces an autoregressive action world model for multi‑agent path finding that predicts short‑horizon local observations and neighboring agents’ action intentions, enabling decisions beyond immediate local views. The model incorporates a spatio‑agent positional encoding within Transformer architectures to enhance spatial awareness and agent semantics, fostering coordinated behaviors. Experiments on diverse maps, including a new automated map generator based on real‑world urban layouts, show that MAPF‑World outperforms existing learned solvers, achieving strong performance, robust zero‑shot generalization, and high success rates even at high agent densities.

By Zhanjiang Yang, Yueming Li, Yang Shen, Meng Li, Lijun Sun
arXiv AI
Aug 28

Predicting Consequences and Reinforcing Navigation Policies with Latent World Models

The paper introduces a Latent World Model (LWM) for robot navigation that predicts action‑conditioned latent feature compatibility instead of reconstructing future observations. By exploiting the correlation between spatial proximity and latent feature similarity, the model evaluates action consequences directly in latent space and supports counterfactual training using sampled action sequences. The learned world model can supervise policy learning from unlabeled video and further improve policies via reinforcement learning entirely within the model, eliminating the need for action annotations and additional environment interaction.

By Zengmao Wang, Wei Gao, Shuhan Shen
arXiv AI
Sep 4

KC-Bench: A Dynamic Interactive Benchmark for Evaluating Knowledge Conflicts in LLM Agents

KC-Bench is a dynamic interactive benchmark designed to evaluate how large language model agents reconcile user instructions, internal knowledge, and real‑time environmental observations. It contains 238 manually curated multi‑turn tasks that test world‑knowledge conflicts, input inconsistencies, and multi‑source temporal conflicts, using a user simulator, stateful tools, deterministic environment assertions, an open‑source natural‑language evaluator, and human trajectory verification. Evaluation of nine models—including DeepSeek‑V4‑Flash, GLM‑5.2, and MiniMax‑M3—reveals significant cross‑domain variation, with no model reliably handling factual correction, identity consistency checking, and temporal conflict resolution across all settings, and shows that missed conflicts can propagate to tool calls or synthetic protected‑data flows.

By Yaxing Lyu, Shengjie Zhou, Binbin Toh, Pengyu Zhu, Lijun Li
arXiv AI
Oct 9

Mine Odyssey: Benchmarking Spatial Agentic Intelligence in the Wild

Mine Odyssey is a new benchmark that tests agentic spatial intelligence by having agents navigate Minecraft reconstructions of real-world locations. The benchmark includes 180 tasks across 30 sites in 20 countries, featuring 20 outdoor and 10 indoor settings with varied scales, layouts, and terrains. Each task gives a natural‑language instruction to visit specific waypoints in order, requiring agents to find routes, open doors, and manage navigation errors.

By Yuxuan Cao, Junlong Li, Hao Li, Junxian He
arXiv Machine Learning
Sep 1

World Model Control by Trajectory Reachability Metrics

arXiv:2605.22164v2 Announce Type: replace Abstract: Latent world models can learn representations that contain information needed for control, while the downstream controller may still rank candidate...

By Liangyu Li, Shengzhi Wang, Libin Qiu, Mingliang Xiong, Qingwen Liu