arXiv:2609.19142v1 Announce Type: new
Abstract: World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse...
By Bardienus P. Duisterhof, Kaifeng Zhang, Adam Hung, Bowen Wen, Stan Birchfield, Yunzhu Li, Deva Ramanan, Jeffrey Ichnowski
World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into do...
arXiv:2610.28594v1 Announce Type: new
Abstract: Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene. To this end, we introduce Video-Point Mo...
By Byungwoo Jeon, Sunghwan Hong, Dohyeon Kim, Jonghoon Lee, Jungwoo Park, Inhee Lee, Doosan Baek, Jinil Kim, Taehyun Lim, Hanbyul Joo, Marc Pollefeys, Saining Xie, Jinwoo Shin
arXiv:2605. 00412v3 Announce Type: replace Abstract: World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning.
By Sen Cui, Jingheng Ma
The paper introduces Spatially Aware World Action Model (SA‑WAM), a diffusion‑based framework that extends existing World Action Models by incorporating depth information alongside RGB to enable 3‑D‑aware action and future‑state prediction. SA‑WAM repurposes a pretrained video diffusion model, using a nonlinear encoding to map unbounded depth into the tokenizer’s bounded domain, thus preserving pretrained visual priors without 3‑D‑specific fine‑tuning. The model achieves state‑of‑the‑art performance on RoboCasa and LIBERO‑Plus benchmarks and demonstrates superior real‑world performance on a UR5 robotic arm in randomized environments, while also providing analysis linking world‑model prediction quality to rollout success.
By Javier Alejandro Lopetegui Gonzalez, Paul Pacaud, Cordelia Schmid
Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions.
arXiv:2606. 03943v1 Announce Type: cross Abstract: Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation.
By Mutian Tong, Han Jiang, Qiao Feng, Lingjie Liu, Jiatao Gu
arXiv:2503. 24009v3 Announce Type: replace-cross Abstract: Realistic simulation is critical for applications ranging from robotics to animation.
By Mikel Zhobro, Andreas Ren\'e Geist, Georg Martius
Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.
Neural Voxel Dynamics introduces a self‑supervised framework that learns 3D latent dynamics from monocular video by unprojecting V‑JEPAs features into a voxel grid using depth priors. It then applies Volumetric Feature Advection, an action‑conditioned transition model, to predict the evolution of these latent features directly in 3D, without relying on privileged physics‑engine states. The method is evaluated on synthetic and real datasets, demonstrating predictive fidelity, 3D geometric consistency, and physical plausibility via Physics‑IQ metrics.
By Zican Wang, Niloy Mitra
arXiv:2606.18558v2 Announce Type: replace
Abstract: Motion forecasting is central to visual intelligence: agents must anticipate how objects will move in order to plan actions, reason about physical...
By Jianing Zhang, Chenhao Zheng, Yajun Yang, Max Argus, Rustin Soraki, Winson Han, Taira Anderson, Chun-Liang Li, Shuo Liu, Jiafei Duan, Zhongzheng Ren, Jieyu Zhang, Ranjay Krishna
arXiv:2607. 04714v1 Announce Type: cross Abstract: Learning motion latents for robotic manipulation heavily relies on extracting motion patterns from visual sequences, yet effective action abstractions require understanding three-dimensional geometric transformations.
By Yunchao Zhang, Yijia Weng, Ruizhe Liu, Ming Hu, Leonidas Guibas, Yanchao Yang