arXiv:2607.08016v3 Announce Type: replace
Abstract: Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on ac...
By Zixin Guo, Yehonathan Litman, Yifeng He, John Miller, Chuhan Chen, Deva Ramanan
DAGS introduces a lightweight, attention‑free conditioning scheme that disentangles appearance and geometry for a frozen image diffusion transformer (DiT), enabling high‑fidelity, temporally stable renders with independent control. Two small convolutional encoders generate per‑frame conditioning features, which are injected as learned residuals into the image tokens, avoiding the quadratic cost of attention. Coupled with a recurrent lighting stabilizer and a training‑free temporal guidance term, DAGS transforms a per‑frame image model into a streaming renderer that outperforms real‑time denoisers and diffusion renderers in PSNR and temporal stability while requiring far less compute than path tracing.
By Karthik Mohan Kumar, Damian Andrysiak, Pedro Antonio Pena, Kunal Tyagi, Rama Harihara
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
The paper introduces SuperSharpen, a diffusion-based method for blind deblurring in professional photography that can invert unknown isotropic blur without knowing the degradation kernel. It offers explicit control over restoration strength via a blur measure and compares two conditioning strategies: a ControlNet-style adapter on a frozen backbone and full finetuning of the diffusion prior. Experiments on synthetic and real-world blur show that finetuning yields higher fidelity with fewer hallucinated details, improving perceptual quality and controllable restoration strength.
By Imane Si Salah, Emile Cribelier, Thomas Veit, Wolf Hauser, Arthur Leclaire
PickMoment is a continuous‑time model that learns to predict the interval‑mean blur over arbitrary sub‑intervals of a camera exposure, unifying single‑image deblurring, blur‑to‑video generation, and continuous‑time pick‑a‑moment recovery. It is trained with three supervisions derived from the blur integral: an empirical reconstruction loss, an additivity loss for self‑consistency, and a sharp‑frame loss at zero interval. The model achieves state‑of‑the‑art performance on GoPro and HIDE for generative deblurring, competitive results on RealBlur, and the highest per‑frame fidelity on GoPro‑7 blur‑to‑video, all in a single forward pass.
By Junseong Shin, Hyeonsu Jo, Daehyun Kim, Tae Hyun Kim
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
arXiv:2610.08772v1 Announce Type: new
Abstract: Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high...
By Liao Ma, Jiayi Song, Yunfeng Wu, Songhua Liu, Peilin Zhao
Diffusion Editing with Soft Mask: Pixel Level Redo of Image and Video with Adjustable Strength introduces SoftPaint, a zero‑shot sampling method that uses soft masks to provide continuous, pixel‑level control over edits in diffusion models. The approach employs a Langevin‑iteration sampler that respects per‑pixel mask strengths, enabling smooth edits from preserving to fully re‑synthesizing content across image and video backbones. SoftPaint is gradient‑free, memory‑efficient, and works universally with existing diffusion models.
By Candi Zheng, Yuan Lan
Large-scale text-to-image models are attractive backbones for dense prediction because RGB generation pretraining learns rich semantic, structural, and geometric priors. Existing generative and editing approaches reuse these priors by casting dense prediction as target generation: annotations such as depth, normals, alpha mattes, masks, and heatmaps are encoded into an RGB-trained VAE latent space and decoded back as image-like targets.
Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.
By Yongqi Mao, Zijia Dai, Zhishuo Liu, Wei Xu, Kaiwei Wang, Guotao Meng
FlashRender is a few-step generative rendering framework that quickly retakes a source video along a target camera trajectory. It addresses discretization error by introducing Representation Transformation and Alignment (RETA) to align source-video representations with target-video features, reducing denoising trajectory curvature. The model is further refined with a MeanFlow objective and on-policy flow map distillation, achieving video quality and geometric consistency comparable to multi-step baselines at a 25× lower sampling cost while improving camera controllability.
By Byeongjun Park, Byung-Hoon Kim, Hyungjin Chung