arXiv AI

FlashReFocus: Interactive Image Refocusing in Seconds

arXiv AI
Oct 5

DAGS: Disentangled Appearance-and-Geometry Steering of a Frozen Image DiT for Temporally Stabilized Generative Rendering

DAGS introduces a lightweight, attention‑free conditioning scheme that disentangles appearance and geometry for a frozen image diffusion transformer (DiT), enabling high‑fidelity, temporally stable renders with independent control. Two small convolutional encoders generate per‑frame conditioning features, which are injected as learned residuals into the image tokens, avoiding the quadratic cost of attention. Coupled with a recurrent lighting stabilizer and a training‑free temporal guidance term, DAGS transforms a per‑frame image model into a streaming renderer that outperforms real‑time denoisers and diffusion renderers in PSNR and temporal stability while requiring far less compute than path tracing.

By Karthik Mohan Kumar, Damian Andrysiak, Pedro Antonio Pena, Kunal Tyagi, Rama Harihara
arXiv AI
Jul 24

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.

By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
arXiv Computer Vision
Aug 25

Controllable blind deblurring with diffusion models

The paper introduces SuperSharpen, a diffusion-based method for blind deblurring in professional photography that can invert unknown isotropic blur without knowing the degradation kernel. It offers explicit control over restoration strength via a blur measure and compares two conditioning strategies: a ControlNet-style adapter on a frozen backbone and full finetuning of the diffusion prior. Experiments on synthetic and real-world blur show that finetuning yields higher fidelity with fewer hallucinated details, improving perceptual quality and controllable restoration strength.

By Imane Si Salah, Emile Cribelier, Thomas Veit, Wolf Hauser, Arthur Leclaire
arXiv AI
Oct 2

PickMoment: Continuous-Time Single-Image-to-Video via Learning Deblurring and Blur-to-Video

PickMoment is a continuous‑time model that learns to predict the interval‑mean blur over arbitrary sub‑intervals of a camera exposure, unifying single‑image deblurring, blur‑to‑video generation, and continuous‑time pick‑a‑moment recovery. It is trained with three supervisions derived from the blur integral: an empirical reconstruction loss, an additivity loss for self‑consistency, and a sharp‑frame loss at zero interval. The model achieves state‑of‑the‑art performance on GoPro and HIDE for generative deblurring, competitive results on RealBlur, and the highest per‑frame fidelity on GoPro‑7 blur‑to‑video, all in a single forward pass.

By Junseong Shin, Hyeonsu Jo, Daehyun Kim, Tae Hyun Kim
arXiv AI
Oct 2

Diffusion Editing with Soft Mask: Pixel Level Redo of Image and Video with Adjustable Strength

Diffusion Editing with Soft Mask: Pixel Level Redo of Image and Video with Adjustable Strength introduces SoftPaint, a zero‑shot sampling method that uses soft masks to provide continuous, pixel‑level control over edits in diffusion models. The approach employs a Langevin‑iteration sampler that respects per‑pixel mask strengths, enabling smooth edits from preserving to fully re‑synthesizing content across image and video backbones. SoftPaint is gradient‑free, memory‑efficient, and works universally with existing diffusion models.

By Candi Zheng, Yuan Lan
Hugging Face Trending Papers
Jul 7

From RGB Generation to Dense Field Readout: Pixel-Space Dense Prediction with Text-to-Image Models

Large-scale text-to-image models are attractive backbones for dense prediction because RGB generation pretraining learns rich semantic, structural, and geometric priors. Existing generative and editing approaches reuse these priors by casting dense prediction as target generation: annotations such as depth, normals, alpha mattes, masks, and heatmaps are encoded into an RGB-trained VAE latent space and decoded back as image-like targets.

arXiv Computer Vision
Aug 31

Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.

By Yongqi Mao, Zijia Dai, Zhishuo Liu, Wei Xu, Kaiwei Wang, Guotao Meng
arXiv Computer Vision
Sep 4

FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow

FlashRender is a few-step generative rendering framework that quickly retakes a source video along a target camera trajectory. It addresses discretization error by introducing Representation Transformation and Alignment (RETA) to align source-video representations with target-video features, reducing denoising trajectory curvature. The model is further refined with a MeanFlow objective and on-policy flow map distillation, achieving video quality and geometric consistency comparable to multi-step baselines at a 25× lower sampling cost while improving camera controllability.

By Byeongjun Park, Byung-Hoon Kim, Hyungjin Chung