Automating the Design of Embodied Agent Architectures
arXiv:2606. 30111v2 Announce Type: replace-cross Abstract: Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules.
arXiv:2606. 30111v1 Announce Type: cross Abstract: Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules.
arXiv:2606. 30111v2 Announce Type: replace-cross Abstract: Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules.
Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how observations are processed, and how model calls are connected.
arXiv:2601. 20334v2 Announce Type: replace-cross Abstract: Robotic manipulation has increasingly adopted vision-language-action (VLA) models, which achieve strong performance but typically require task-specific demonstrations and fine-tuning, and often generalize poorly under domain shift.
arXiv:2607. 05377v1 Announce Type: cross Abstract: While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations.
arXiv:2606. 24151v1 Announce Type: cross Abstract: Self-evolving agents improve over time by distilling experience from past executions and reusing it in future tasks.
arXiv:2607. 10350v1 Announce Type: new Abstract: Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution.
ATP‑Bench proposes a new benchmark for evaluating agentic tool planning in multimodal large language models (MLLMs) that generate interleaved text-and-image responses. The benchmark contains 7,702 QA pairs, including 1,592 visual‑question‑answer pairs, across eight categories and 25 visual‑critical intents, all verified by humans. A Multi‑Agent MLLM‑as‑a‑Judge (MAM) system is introduced to assess tool‑call precision, missed opportunities, and overall response quality without relying on ground‑truth references.
MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.
We study what happens when a single general-purpose large language model acts as the sole researcher on a long-horizon neural architecture design problem. The agent receives a scientific question, an initial hypothesis and motivation, a compute budget, and research affordances (source and experiment management, experiment tracking, literature access, and persistent memory), then autonomously proposes, implements, evaluates, and records experiments over an extended period.
arXiv:2601. 21570v2 Announce Type: replace Abstract: The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection.
arXiv:2608. 16794v1 Announce Type: cross Abstract: Language and vision-language models generate plausible embodied plans but do not guarantee executability, as their outputs can violate environment dynamics or act on incorrectly grounded entities.
arXiv:2606. 09730v1 Announce Type: new Abstract: Large language models are increasingly expected to handle complex, long-horizon real-world tasks whose context demands can grow without bound, yet model context windows remain inherently finite.