Echo-Memory: A Controlled Study of Memory in Action World Models
arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.
arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.
arXiv:2608.23565v1 Announce Type: new Abstract: An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: contro...
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memory wants an unbounde...
arXiv:2606. 16353v1 Announce Type: cross Abstract: Streaming video understanding models must answer queries at any moment during an ongoing stream, using only what they have observed so far and under fixed memory and computation budgets.
arXiv:2609.00291v1 Announce Type: new Abstract: Streaming video understanding requires answering questions that arrive at arbitrary moments over an unbounded video stream. Existing systems primarily...
arXiv:2610.01192v1 Announce Type: new Abstract: Streaming vision-language models must process continuously growing video streams under a bounded compute budget, creating a persistent tension between...
LayerRecall is a memory router for autoregressive video diffusion that selectively retrieves and injects historical key/value states into specific layers of the model, based on the current context. It addresses the problem that existing memory mechanisms expose nonlocal history but do not guarantee effective use, by recognizing that different layers prefer current, recent, or distant context. The method, combined with Cross‑Horizon Prediction Matching, achieves state‑of‑the‑art long‑range consistency on MemoBench and MovieBench while maintaining local continuity and incurring negligible inference overhead.
arXiv:2602. 01801v2 Announce Type: replace-cross Abstract: Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines.
DeltaS is a query‑agnostic, training‑free method for evicting key‑value cache entries in hybrid video‑language models that combine linear and full attention. It uses the change in the recurrent state of gated‑delta linear attention—called state drift—to decide which video chunks to keep, selecting those that induce larger normalized state changes. In experiments with a fixed memory budget, DeltaS outperforms position‑, attention‑, and key‑value‑based eviction signals, improving performance by 2.1 points on average across six long‑video benchmarks and 5.6 points on the longest benchmark, while adding only 1.9% of the forward‑pass cost.
arXiv:2609.05533v1 Announce Type: cross Abstract: Long-horizon manipulation is partially observable: the information needed to choose the next action may appear only in observations from minutes earl...
RECAP-Forcing is a new method for long autoregressive video generation that addresses the memory challenge by organizing memory based on appearance novelty rather than recency. The approach retains key-value caches for newly appearing content—such as entering subjects, disoccluded regions, and new scenes—at the moment they first appear, ensuring consistent identities over time. It combines an attention sink for the initial scene with an optical-flow-based novelty bank for later frames, improving visual quality and semantic fidelity without adding learnable parameters.