arXiv:2606. 03137v1 Announce Type: new Abstract: LLM-based multi-agent simulation offers a promising way to study social interaction, deliberation, and collective opinion dynamics.
By Kaiqi Yang, Tai-Quan Peng, Sanguk Lee, Hui Liu
The paper introduces CAPA, a Collaborative Agent Predictive Architecture designed to give large language model (LLM) agents situational awareness in online meetings. CAPA uses a Perceiver to update meeting state, a Predictor to forecast conversation flow, a Controller to decide speaking actions, and a Generator to phrase contributions. Evaluated on 137 AMI meetings, CAPA reduces the silence rate from 51.4% to 2.5%, doubles credited recovery, and maintains low hallucination, demonstrating that structured state tracking is key to effective delegation.
By Muneeb Khan, Frederic Kirstein, Terry Ruas, Bela Gipp
arXiv:2603. 19997v2 Announce Type: replace Abstract: We investigate the separation of literal interpretation from contextual inference in a collaborative block-building tasks, where an agent must resolve underspecified instructions using context.
By Natalia Bila, Kata Nasz\'adi, Alexandra Mayn, Christof Monz
The paper introduces CAPA, a Collaborative Agent Predictive Architecture designed to improve large language model (LLM) participation in online meetings. CAPA tracks meeting state with a Perceiver, predicts conversation flow, decides when and what to speak, and generates contributions in the participant’s style, all while being calibrated by judges. In experiments on 137 AMI meetings, CAPA cuts the LLM’s silence rate from 51.4% to 2.5%, doubles credited recovery, and maintains low hallucination.
The paper investigates whether large language models (LLMs) replicate socio‑cognitive effects of power asymmetry observed in human communication. By assigning high or low status personas to LLMs in simulated multi‑turn dialogues across diverse professions, the study measures language coordination, pronoun usage, persuasion success, and compliance with unsafe requests. Results indicate that LLMs exhibit key power‑related socio‑cognitive behaviors, though with nuances and variability, linking these simulated interactions to both desirable and unsafe outcomes.
By Anvesh Rao Vijjini, Sagar Manjunath, Snigdha Chaturvedi
arXiv:2606. 11835v1 Announce Type: cross Abstract: Collecting participants' lived experiences is central to design research.
By Zhiqing Wang, Steven Dow
arXiv:2607. 27179v1 Announce Type: cross Abstract: Conversational AI is increasingly positioned as a teammate rather than a tool, yet we know little about how its presence reshapes communication among the humans on the team.
By Nia Nixon, Jaeyoon Choi, Pedro Martins De Bastos, Mohammad Amin Samadi, Luise Mehner, Seehee Park, Spencer JaQuay
arXiv:2608. 19515v1 Announce Type: new Abstract: Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged.
By Xinyi Liu, Hooshang Nayyeri, Dilek Hakkani-Tur, Emine Yilmaz, JK Kim, Yifei Zhang, Charith Peris, Hari Thadakamalla
Conversational AI is increasingly positioned as a teammate rather than a tool, yet we know little about how its presence reshapes communication among the humans on the team. We examined sociocognitive communication dynamics in team decision-making using Group Communication Analysis (GCA), team surveys, and lexical analyses of team discourse.
PUBG Ally is an embodied, voice‑enabled AI teammate for PUBG: BATTLEGROUNDS that can perceive the game world, interpret player speech, and autonomously decide actions while keeping speech synchronized with gameplay. It combines a language‑model agent that uses a controlled interface to gather game information and a faster control layer for movement, combat, and recovery. The system was trained on nearly 39,000 real‑player sessions and evaluated through player feedback and preference comparisons, with live deployment requiring low‑latency on‑device execution and safety safeguards.
By Beomsoo Kim, Byeongju Kim, Dohyun Kim, Dongwon Kim, Eunchong Kim, Hongmin Kim, Hyeojung Im, Hyeonbin Hwang, Hyeonghwan Kim, Hyoseok Seol, Insub Im, Irene Chen, Jaeseung Jeon, Jimin Hong, Kiyoon Yoo, Minkyoung Park, Seohyeon Jung, Seungjun Chung, Sue Hyun Park, Sungwoo Kim, Youngin Cho, Yujeong Son, Kangwook Lee, Hyunseung Kim
arXiv:2608. 08210v1 Announce Type: new Abstract: Collaborative dialogue can end with apparent agreement while participants still differ on goals, assumptions, or execution plans, creating an \textbf{illusion of alignment (IoA)}.
By Kaiming Liu, Fuwen Luo, Ziyue Wang, Jinrui Ju, Yuxuan Liu, Xuanyu Lei, Yunghwei Lai, Peng Li, Yang Liu
Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged. Yet existing benchmarks typically evaluate prosodic perception, response appropriateness, and task-oriented dialogue in isolation, making it difficult to test whether prosodic evidence changes downstream decisions.