arXiv Machine Learning

PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation

arXiv:2607. 23293v1 Announce Type: cross Abstract: Image-source-method (ISM)-based room impulse response (RIR) simulation is a useful and physically interpretable tool for acoustic scene modeling, but full-order ISM becomes computationally expensive as the reflection order and room complexity increase.

arXiv Machine Learning
Aug 24

Training DeepFilterNet with Accurate Room Acoustic Simulations Improves Single-Channel Speech Enhancement

The study examines how the realism of synthetic room impulse response (RIR) datasets influences the training of DeepFilterNet3 for single‑channel speech enhancement. By comparing a DNS4 image‑source‑method RIR set with a higher‑fidelity hybrid wave‑based and geometrical acoustics RIR set, the authors find that the more realistic dataset consistently improves objective speech enhancement metrics and significantly reduces ASR word error rates on unseen measured RIRs. The results suggest that overall realism in synthetic acoustic training data enhances DeepFilterNet3’s generalization to new environments.

By Alessia Milo, Georg G\"otz, Steinar Gu{\dh}j\'onsson, Daniel Gert Nielsen, Jesper Pedersen, Finnur Pind
arXiv AI
Jul 2

Dependence on Early and Late Reverberation of Single-Channel Speaker Distance Estimation

arXiv:2605. 07694v2 Announce Type: replace-cross Abstract: Single-channel speaker distance estimation has recently achieved centimeter-level accuracy in simulated environments, yet it remains unclear which components of the room impulse response (RIR) the model exploits and how performance depends on the recording conditions.

By Michael Neri, Archontis Politis, Tuomas Virtanen
arXiv AI
4d ago

Estimation of Room Impulse Responses from Handclaps

arXiv:2609.35839v1 Announce Type: cross Abstract: Handclaps provide an equipment-free excitation for room acoustics, but their unknown and variable source waveform makes room impulse response (RIR) e...

By Shih-Yu Lai, Kyung Yun Lee, Nils Meyer-Kahlen, Eloi Moliner, Bing-Yu Chen, Vesa V\"alim\"aki
arXiv Computer Vision
Sep 7

Encore: Infinite Audio-Video Generation with Adaptive Signal Routing

Encore is a new framework for generating long, synchronized audio‑video content. It splits the problem into local continuity, handled by iterative chunk‑wise synthesis with cross‑chunk context, and global consistency, enforced through reference audio‑video signals with shifted position embeddings. The Adaptive Signal Routing mechanism learns attention biases and residual scales to modulate the influence of each conditioning signal, enabling end‑to‑end joint audio‑video generation and infinite‑length inference.

By Shaohua Pan, Junbao Chen, Shengyi He, Jingfeng Xue, Wen Tao, Haocheng Feng, Siming Fan, Dongwei Pan, Yi Yang, Wei He, Hang Zhou
arXiv Computer Vision
Sep 11

InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction

InstantHDR is a feed-forward network that initializes high dynamic range (HDR) 3D scenes from uncalibrated multi-exposure low dynamic range (LDR) image collections in a single forward pass. It uses geometry-guided appearance modeling for multi-exposure fusion and a meta-network for scene-specific tone mapping. The authors also created a pre-training dataset, HDR-Pretrain, with 168 Blender-rendered scenes to support generalizable HDR models, achieving a speedup of about 700× over state‑of‑the‑art optimization methods while maintaining comparable quality after lightweight post‑optimization.

By Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel