arXiv:2605.14315v2 Announce Type: replace
Abstract: Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimiza...
By David Huang, Guile Wu, Chengjie Huang, Bingbing Liu, Dongfeng Bai
CompactSplat introduces a feedforward scene reconstruction method that adaptively allocates 3D Gaussian primitives based on texture-guided spatial partitioning and hierarchical sampling. By concentrating dense Gaussians in complex regions and using expanded primitives for flat areas, it reduces redundancy and better captures planar geometry. The framework also allows dynamic sparsity control during inference, enabling trade-offs between rendering quality and memory usage without retraining.
By Bing He, Jingnan Gao, Yunuo Chen, Zhengxue Cheng, Rong Xie, Li Song, Wenjun Zhang
arXiv:2610.18446v2 Announce Type: replace
Abstract: We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our e...
By Han Liang, Sibo Wu, Anpei Chen, R\"udiger Westermann
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
By Zhenjia Li, Jinrang Jia, Yifeng Shi
Anchor3DGS introduces a pose‑free, feed‑forward 3D Gaussian Splatting framework that replaces pixel‑aligned Gaussian prediction with a compact anchor‑based representation. By placing 3D anchors guided by information entropy, the method concentrates primitives in visually complex regions while ensuring broad spatial coverage, and each anchor aggregates multi‑view features to generate local Gaussians. A lightweight feature enhancement module refines the coarse RGB output, resulting in state‑of‑the‑art novel view synthesis quality with an order of magnitude fewer Gaussian primitives than prior approaches.
By Sheng Ye, Jiangke Lin, Fudong Wang, Yi Yuan, Zhen-Hui Dong, Yong-Jin Liu
Spackle is a lightweight residual learning framework designed to improve large-view single-image novel view synthesis (NVS) by mitigating capacity competition in hybrid decoupled systems that combine 3D Gaussian Splatting (3DGS) and diffusion models. It operates in three stages: predicting base 3DGS attributes, automatically identifying poorly reconstructed regions, and learning a residual 3DGS focused on those areas. During inference, Spackle merges the baseline and augmented Gaussians to produce high-fidelity novel views, achieving state‑of‑the‑art performance on large-view-deviation cases.
By Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang
HiQGS is a query-based hierarchical framework that performs feed-forward Gaussian reconstruction from sparse monocular frames. It introduces a Hierarchical Spatiotemporal Encoder that organizes multi-resolution visual features by image location, observation time, and camera pose, preserving complementary appearance and structural cues. A Time-Adaptive Decoder then uses target timestamp queries to retrieve relevant spatiotemporal evidence and predict the corresponding Gaussian scene state, achieving strong rendering quality and geometric accuracy on static and dynamic scene benchmarks.
By Qiaowei Miao, Qifeng Cheng, Yijing Guo, Yuru Xiao, Ziqian Ni, Sheng Yang
GeoGSplat introduces a geometry‑grounded, feed‑forward Gaussian splatting framework that avoids the pixel‑aligned prediction bottleneck by using a fixed number of Gaussians. A dual‑branch encoder builds coarse 3D anchors and fine triplane features, while a hierarchical decoder progressively generates dense 3D points and Gaussian primitives for reconstruction and novel view synthesis. The method outperforms state‑of‑the‑art pixel‑aligned and non‑pixel‑aligned splatting techniques on DTU and NRGBD datasets, especially when rendering views far from the input cameras.
By Jiale Wang, Chen Zhao, Haoyang Zhang, Yanhao Wu, Fei He, Yanhu Shan, Rui Wu, Wei Ke, Tong Zhang
The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.
By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Ming Xu, Hieu Le, Pascal Fua
arXiv:2608.22740v1 Announce Type: new
Abstract: Generalizable 3D Gaussian Splatting (G-3DGS) has emerged as a promising approach for novel view synthesis undersparse-view settings. However, existing...
By Zeyang Bai, Yunpeng Wang, Yunbiao Wang, Jun Xiao
arXiv:2610.19502v1 Announce Type: new
Abstract: Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominat...
By Yuanyuan Gao, Zhirui Liu, Yuning Gong, Yifei Liu, Yifan Zhan, Kuixuan Jiao, Xiaolong Zhou, Yifan Yang, Hongjie Zhang, Xue Yang, Dan Xu, Zhihang Zhong
The paper introduces PhGS, a post‑hoc pruning and refinement pipeline for single‑view feed‑forward 3D Gaussian Splatting models. It keeps the base network frozen and applies importance‑score‑based pruning followed by a lightweight recurrent refinement module to reduce spatial redundancy while maintaining rendering quality. The method is backbone‑agnostic, integrates seamlessly with existing baselines, and allows flexible inference‑time keep ratios for different application needs.
By Rinto Yagawa, Han Cheng, Dieter Schmalstieg, Hideo Saito, Shohei Mori