arXiv:2609.23169v1 Announce Type: new
Abstract: High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown prom...
By Yibo Zhang, Ze Yuan, Nan Cao, Li Zhang, Yan-Pei Cao, Yuan-Chen Guo, Rui Ma
arXiv:2609.23606v1 Announce Type: new
Abstract: Mesh texture compression typically relies on 2D UV atlases, whose chart discontinuities and mapping overhead can limit coding efficiency. To tackle thi...
By Jianqiang Wang, Junhui Hou, Siyu Ren, Weiyao Lin, Wenping Wang
arXiv:2607. 17842v1 Announce Type: cross Abstract: Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed.
By Tingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu, Guihai Chen
arXiv:2609.18602v1 Announce Type: new
Abstract: Despite recent progress in learned image compression, existing methods remain computationally expensive on resource-constrained hardware, particularly...
By Zhaoyang Jia, Tianyu Zhang, Zihan Zheng, Wenxuan Xie, Jiahao Li, Bin Li, Houqiang Li, Yan Lu
arXiv:2609.23380v1 Announce Type: new
Abstract: Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large num...
By Zhiwei Li, Yijia Guo, Yishi Lu, Liwen Hu, Hong Rao, Shengbo Chen, Lei Ma
MoE-ViE introduces a Mixture-of-Experts vision encoder that scales efficiently for image and video understanding, outperforming dense counterparts across various sizes. The study shows fine‑grained MoE topologies provide significant gains, and proposes an auxiliary‑loss‑free balancing variant and a specialized MoE kernel to reduce inference latency. With frame‑level distillation and a novel freezing mechanism, the largest MoE‑ViE model matches state‑of‑the‑art zero‑shot performance while being 1.7× larger and 76% faster, and it outperforms other encoders when paired with a language model on both image and video benchmarks.
arXiv:2604. 05182v2 Announce Type: replace-cross Abstract: We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows affects feed-forward 3D reconstruction.
By Zhengqin Li, Cheng Zhang, Jakob Engel, Zhao Dong
arXiv:2609.01306v1 Announce Type: cross
Abstract: Triangle-based neural rendering bridges neural scene representations and conventional graphics pipelines by optimizing explicit geometric primitives...
By Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv:2609.23005v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives....
By Yezheng Zhang, Huanxiong Liang, Chuqin Zhou, Guo Lu, Wenjun Zhang
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
ReSplat introduces a recurrent Gaussian splatting model that iteratively refines 3D Gaussians using the rendering error as a feedback signal, avoiding explicit gradient computation. The method starts from a compact reconstruction in a subsampled space, producing far fewer Gaussians than prior per‑pixel models, which reduces computational cost. Experiments on multiple datasets, view counts, and resolutions show state‑of‑the‑art performance with faster rendering speeds.
By Haofei Xu, Daniel Barath, Andreas Geiger, Marc Pollefeys
arXiv:2601. 21444v2 Announce Type: replace-cross Abstract: The efficiency of long-video inference remains a critical bottleneck, mainly due to the dense computation in the prefill stage of Large Multimodal Models (LMMs).
By Yuxiang Huang, Mingye Li, Xu Han, Chaojun Xiao, Weilin Zhao, Ao Sun, Ziqi Yuan, Hao Zhou, Fandong Meng, Zhiyuan Liu