arXiv:2604.16683v2 Announce Type: replace-cross
Abstract: Imitation learning has enabled robots to acquire complex visuomotor manipulation skills from demonstrations, but deployment failures remain a...
By Gehan Zheng, Sanjay Seenivasan, Matthew Johnson-Roberson, Weiming Zhi
FlowCorrect is a modular interactive imitation learning method that allows real‑time adaptation of generative flow‑matching manipulation policies using sparse, relative human corrections. During task execution, a human provides brief corrective pose nudges through a lightweight VR interface, and FlowCorrect locally adapts the policy without retraining the backbone, maintaining performance on previously learned scenarios. Experiments on a real‑world robot across four tabletop tasks show that, with a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on solved scenarios.
By Edgar Welte, Yitian Shi, Rosa Wolf, Maximillian Gilles, Rania Rayyes
arXiv:2606. 01098v1 Announce Type: cross Abstract: Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control.
By Zemin Yang, Yaoyu He, Yiming Zhong, Yuhao Zhang, Xinge Zhu, Yao Mu, Qingqiu Huang, Yuexin Ma
arXiv:2607. 03865v1 Announce Type: cross Abstract: Generative models such as diffusion and flow matching have advanced robotic visuomotor policies by modeling multimodal action distributions, but their multi-step sampling or ODE solving introduces inference latency.
By Yuran Chen, Xinye Cai, Zhonglin Gong, Yang Huang
arXiv:2606. 08657v1 Announce Type: cross Abstract: Diffusion-based visuomotor policies operating directly in raw action spaces conflate scene comprehension with trajectory generation within a single denoising process.
By Zhexuan Zhou, Yichen Lai, Jinhao Zhang, Huizhe Li, Youmin Gong, Jie Mei
arXiv:2602. 09580v4 Announce Type: replace-cross Abstract: Real-world fine-tuning of dexterous manipulation policies remains challenging due to limited real-world interaction budgets and highly multimodal action distributions.
By Chenyu Yang, Denis Tarasov, Davide Liconti, Romain Guntz, Hehui Zheng, Robert K. Katzschmann