arXiv:2609.16737v1 Announce Type: cross
Abstract: Generative video models can serve as a promising backbone for robot navigation by predicting future observations as video plans. Recent approaches of...
By Hojin Lee, Sizhe Lester Li, Maximilian Hilger, Susie Lu, Achim J. Lilienthal, Vincent Sitzmann, Daniel A. Duecker
arXiv:2606. 28385v1 Announce Type: cross Abstract: Recent advances in robot world models enable synthetic video generation for embodied prediction and planning.
By Minh-Loi Nguyen, Nghiem Tuong Diep, Hung Khang Nguyen, Minh Le, Doanh Le Thien, Hoang H. Tran, Dung D. Le, Vu N. Duong, Daniel Sonntag, An Thai Le, Duy Minh Ho Nguyen, Vien Anh Ngo, Tran Van Nhiem
CueNav is a video model-based navigation framework that uses visual cues—a Bird's-Eye View map for global task context and a body-aware egocentric view for embodiment context—to guide a video planner. The framework couples this planner with an embodiment-specific Inverse-Dynamics Model that translates dense flow fields from the video plan into robot actions. Experiments show that CueNav nearly doubles maze navigation success compared to cue-less planning and achieves 70% success in narrow passages, while also supporting zero-shot semantic-conditioned navigation across different robot platforms.
By Hojin Lee, Sizhe Lester Li, Maximilian Hilger, Susie Lu, Achim J. Lilienthal, Vincent Sitzmann, Daniel A. Duecker
Generative video models can serve as a promising backbone for robot navigation by predicting future observations as video plans. Recent approaches often condition video planning on short-horizon guida...
The paper introduces CASTER, a framework that formalizes the conversion of synthetic videos into real robot trajectories as a constrained optimization problem. It shows that synthetic videos must probabilistically seed the search within a semantic basin of attraction, allowing local trajectory refinement while maintaining task alignment. By removing simplifying assumptions from existing methods, the authors achieve more robust zero‑shot manipulation and improve task success by 34.1% over the best baseline.
By Yinlong Dai, Homanga Bharadhwaj, Dylan P. Losey
arXiv:2606. 20118v1 Announce Type: cross Abstract: Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.
By Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
arXiv:2607. 04162v1 Announce Type: cross Abstract: Open-ended tabletop manipulation requires agents to not only understand natural language but also adapt to dynamic environments and execution failures.
By Iok Tong Lei, QianZhi Li, Ying Jie Yap, Yujie Zhang, Rui Zhong, Haichao Gui, Xiaolong Liu, Zhidong Deng
ForeAct3D is a framework that grounds future world modeling in Vision‑Language‑Action policies by decoding depth, semantic segmentation, and camera pose from policy representations into current and future 3D scene states. The future queries are conditioned on the policy‑generated action chunk, and a physical‑consistency closure enforces background staticity, instance‑level rigidity, and wrist‑camera pose alignment with end‑effector kinematics. This approach eliminates the need for future prediction at inference and achieves high success rates on LIBERO and CALVIN, outperforming the base policy across all suites.
By Zhe Tao, Feiran Wang, Gaowen Liu, Ramana Rao Kompella, Yan Yan
arXiv:2607. 05377v1 Announce Type: cross Abstract: While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations.
By Jiaqi Peng, Xiqian Yu, Delin Feng, Yuqiang Yang, Wenzhe Cai, Jing Xiong, Ganlin Yang, Jinliang Zheng, Jiafei Cao, Xueyuan Wei, Jiangmiao Pang, Yuan Shen, Tai Wang
FlowCorrect is a modular interactive imitation learning method that allows real‑time adaptation of generative flow‑matching manipulation policies using sparse, relative human corrections. During task execution, a human provides brief corrective pose nudges through a lightweight VR interface, and FlowCorrect locally adapts the policy without retraining the backbone, maintaining performance on previously learned scenarios. Experiments on a real‑world robot across four tabletop tasks show that, with a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on solved scenarios.
By Edgar Welte, Yitian Shi, Rosa Wolf, Maximillian Gilles, Rania Rayyes
arXiv:2610.02508v1 Announce Type: new
Abstract: World action models (WAMs) have emerged as a promising paradigm for robotic control by jointly predicting future visual dynamics and actions from an in...
By Fei Zhang, Zhaochong An, Duncan Frost, Yikai Wang, Pengfei Liu, Ya Zhang, Michal Drozdzal, Amir Bar
arXiv:2509.19571v2 Announce Type: replace-cross
Abstract: Designing or learning robot policies that generalize zero-shot across a range of language instructions and objects is a core problem in robot...
By Sacha Morin, Kumaraditya Gupta, Mahtab Sandhu, Charlie Gauthier, Francesco Argenziano, Kirsty Ellis, Liam Paull