A Survey on Large Language Model-Based Game Agents
arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
The paper investigates how Large Language Model (LLM) agents can collaborate on a shared task under information asymmetry, using a table‑top version of Einstein Puzzles. It introduces a fine‑tuning‑plus‑verifier framework that equips agents with communication strategies and environmental verification signals. Results show that aligned communication is crucial for rule understanding and human trust, while a verifier improves task comprehension and promotes safer, interpretable collaboration.
arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
arXiv:2609.00474v1 Announce Type: cross Abstract: LLMs are increasingly deployed as orchestrators that coordinate specialized subagents to solve complex tasks through natural language. However, in ma...
arXiv:2602. 04234v6 Announce Type: cross Abstract: Multi-agent systems (MAS) have emerged as a prominent paradigm for leveraging large language models (LLMs) to tackle complex tasks.
arXiv:2605. 12920v3 Announce Type: replace-cross Abstract: Effective collaboration between embodied agents requires more than acting in a shared environment; it demands communication grounded in each agent's evolving understanding of the world.
arXiv:2510.26915v2 Announce Type: replace-cross Abstract: While heterogeneous teams have typically been designed for well-specified missions with known semantics, generative intelligence, i.e., large...
The paper presents a systematic mapping of recent chess research involving humans, engines, neural and reinforcement‑learning systems, large language models (LLMs), and hybrid approaches. It identifies 84 core study families and classifies them by agent type, strategic‑reasoning stages, and evaluation dimensions, highlighting a strong focus on situation assessment, evaluation, and action selection while noting gaps in planning, explanation, metacognition, and human–AI collaboration. The study also distinguishes hybrid systems by integration timing and cautions that improved human performance in evaluations does not automatically imply human–AI synergy.
The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.
arXiv:2511. 02687v2 Announce Type: replace Abstract: The trajectory of AI development suggests that we will increasingly rely on agent-based systems powered by language models, composed of independently developed agents with different information, privileges, and tools.
arXiv:2509. 26306v5 Announce Type: replace Abstract: Existing multi-agent learning approaches have developed interactive training environments to explicitly promote collaboration among multiple Large Language Models (LLMs), thereby constructing stronger multi-agent systems (MAS).
arXiv:2607. 26120v1 Announce Type: new Abstract: Large Language Models (LLMs)-powered multi-agent systems are increasingly deployed in mixed-motive environments, where agents operate under asymmetric information and strategic deception due to conflicting or hidden objectives.
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
Physical Agentic AI proposes an architecture that links semantic planning with physical execution for robot crews. Each robot exposes a typed skill library, while a foundation model planner decomposes tasks into phases and assigns robot‑skill pairs. A Robot Orchestrator validates and authorizes one skill at a time, ensuring actions are grounded in robot capabilities, system state, and workflow constraints before actuation.