LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. By confining bidirectional spatio‑temporal modeling to a fixed‑size window and using bounded temporal and global appearance memories, it emits clean video chunks with low latency. A progressive distillation pipeline further refines the model, achieving superior quality with 26× lower latency and 11× higher throughput compared to prior methods.
arXiv:2609.09300v1 Announce Type: new
Abstract: Video understanding demands a convergence of complementary capabilities across perception, temporal understanding, and complex reasoning, which are dif...
By Zhenxin Qin, Peng Shi, Cong Han, Yinlong Qian, Zequn Jie, Lin Ma
Few-step autoregressive (AR) video diffusion enables low-latency streaming generation, but existing post-training methods predominantly rely on Distribution Matching Distillation (DMD), requiring both...
arXiv:2608.22364v1 Announce Type: new
Abstract: World action models (WAMs) couple visual future prediction with robot action generation, but accelerated students can lose task capabilities during dis...
By Liuhaichen Yang, Zhuang Jiang, Chenchao Sheng, Zezhi Tang
arXiv:2608. 09226v1 Announce Type: cross Abstract: Efficient text-to-image generation requires both reinforcement-learning (RL)-based reward alignment and few-step distillation, yet these procedures are typically performed sequentially, increasing training cost and risking the loss of reward gains during compression.
By Yuhan Li, Fangao Zeng, Sicong Kang, Mengfei Xu, Hao Zhou, Wei Li, Pipei Huang, Bingbing Ni
We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout.
The paper introduces a reinforcement learning post‑training scheme that trains robot world models on their own autoregressive rollouts, using a contrastive RL objective adapted from diffusion models. It also proposes a training protocol that compares multiple variable‑length futures, a multi‑view visual fidelity reward, and demonstrates state‑of‑the‑art rollout fidelity on the DROID dataset, outperforming baselines on LPIPS, SSIM, and human preference tests.
By Jai Bardhan, Patrik Drozdik, Josef Sivic, Vladimir Petrik
LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. It preserves bounded bidirectional modeling within a fixed‑size window, emits clean video chunks iteratively, and uses two memory modules—a bounded temporal memory and a persistent global appearance memory—to sustain long‑term consistency. A progressive distillation process further aligns teacher‑based bidirectional learning with causal few‑step inference, resulting in superior generation quality with 26× lower latency and 11× higher throughput compared to comparable models.
By Yushe Cao, Shikun Feng, Ruxiang Duan, Liyong Wang, Dianxi Shi, Chun Yu, Junliang Xing
arXiv:2605. 30116v2 Announce Type: replace-cross Abstract: Distribution Matching Distillation (DMD) is a widely used paradigm for accelerating inference in few-step video diffusion models.
By Zhuguanyu Wu, Ruihao Gong, Yang Yong, Yushi Huang, Xiangyu Fan, Lei Yang, Dahua Lin, Xianglong Liu
Efficient text-to-image generation requires both reinforcement-learning (RL)-based reward alignment and few-step distillation, yet these procedures are typically performed sequentially, increasing training cost and risking the loss of reward gains during compression. We instead take an RL-native perspective: diffusion RL already generates reward-scored finite-step trajectories, whose intermediate states provide a natural source of distillation supervision rather than a disposable byproduct of sampling.
ViRDM is a new post‑training method for few‑step causal video generation that eliminates the need for a large teacher model and an online critic. By applying representation distribution matching (RDM) with a precomputed target distribution, a lightweight VAE decoder, and staged vector–Jacobian products, ViRDM overcomes memory, optimization, and temporal dynamics challenges. The approach reduces GPU memory usage and training time, achieving state‑of‑the‑art VBench performance with only 20 generator updates and 16 A100 GPU‑hours.
By Zichong Meng, Chongjian Ge, Chun-Hao P. Huang, Yang Zhou, Huaizu Jiang
arXiv:2608. 14022v1 Announce Type: cross Abstract: Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls.
By Xinye Li, Lingshuai Lin, Lei Wang, Liuzhou Zhang, Jialin Cui, Qingshan Li, Guanchu Wang, Qingbin Liu, Xi Chen, Jiang Bian, Wai Lam