Dyn-3D: Unveiling and Resolving Ego-Motion Ambiguity in Vision-Language Models
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2607.10744v5 Announce Type: replace Abstract: Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models...
arXiv:2608. 10932v1 Announce Type: cross Abstract: Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation.
arXiv:2608.21136v1 Announce Type: new Abstract: Recently, open-vocabulary zero-shot 3D scene understanding using vision foundation models has emerged as a promising alternative to data-intensive supe...
arXiv:2608. 04575v1 Announce Type: cross Abstract: Reliable physical reasoning from video requires understanding how objects move, interact, and respond to interventions.
arXiv:2602. 19710v3 Announce Type: replace-cross Abstract: Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision.
Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences.