The paper presents a method for generating 3D staging—human poses, lighting, and camera setup—directly from affective textual descriptions. It builds a dataset of 11,911 text–staging pairs derived from 2,328 figurative paintings, reconstructing SMPL bodies, estimating illumination, and recovering camera parameters. A flow‑matching transformer is trained to produce variable‑size scenes and multiple staging alternatives, achieving a 32.2% retrieval R@1 on held‑out prompts, outperforming a CLIP‑based baseline.
By Yunge Wen
arXiv:2608.22329v1 Announce Type: cross
Abstract: Emotion-aware artistic image generation requires a model to satisfy semantic content, artistic style, and target emotion simultaneously. The key chal...
By Qianqian Tang, Jiayi Gao, Ting Lei, Yang Liu
arXiv:2606. 09846v1 Announce Type: cross Abstract: Visual art remains largely inaccessible to blind and low-vision (BLV) audiences due to brief or absent alt-text, which rarely conveys the sensory, spatial, or emotional qualities of an artwork.
By Vignesh Nagarajan
arXiv:2609.24215v1 Announce Type: new
Abstract: Although text-to-image models can accurately depict subjects and scenes, creators still struggle to specify the fine-grained emotions an image should c...
By Minglang Li, Yueyue Fang, Xieping Gao
CogCanvas is a new benchmark for multi-subject reference-based image generation, featuring 1,952 curated reference images of 100 celebrities, 115 objects/fashion items, and 29 real-world backgrounds. It generates 1,361 compositional prompts with 2–5 people, using a pipeline that includes DINOv2 deduplication, aesthetic filtering, and automated graph derivation for interaction and positioning. The benchmark evaluates three tasks—reference-based multi-human-object generation, text-to-image compositional generation, and reference retrieval—under a six-axis protocol, and introduces BG‑Sim and Attr‑VQA metrics to assess background fidelity and attribute binding.
By Long-Bao Nguyen, Quang-Khai Le, Tam V. Nguyen, Minh-Triet Tran, Trung-Nghia Le
Despite remarkable progress in text-guided image editing, generative models frequently fail to preserve visual object consistency, defined as the preservation of a subject's key attributes throughout the editing process. We address this limitation through three contributions.
ShotFinder introduces a new benchmark for open‑domain video shot retrieval, formalizing editing requirements as keyframe‑oriented shot descriptions and adding five controllable constraints—temporal order, color, visual style, audio, and resolution. The benchmark comprises 1,210 high‑quality YouTube samples across 20 themes, generated with large models and verified by humans. A three‑stage retrieval pipeline—query expansion via video imagination, candidate video retrieval, and description‑guided shot localization—shows a notable performance gap to humans, especially for color and visual style constraints.
By Tao Yu, Haopeng Jin, Hao Wang, Shenghua Chai, Yujia Yang, Junhao Gong, Jiaming Guo, Minghui Zhang, Xinlong Chen, Zhenghao Zhang, Yuxuan Zhou, Yufei Xiong, Shanbin Zhang, Jiabing Yang, YiFan Zhang, Hongzhu Yi, Xinming Wang, Cheng Zhong, Xiao Ma, Zhang Zhang, Yan Huang, Liang Wang
Prior work on aesthetic composition typically produces a single aesthetically pleasing crop, overlooking the narrative value of composing multiple shots from one scene. In practice, multi-shot composition is critical for downstream creative workflows: commercial posters often require multiple crops with different emphases (e.
The paper introduces Chat-Edit-3D++ (CE3D++), an interactive 3D and 4D scene editing system that uses a Hash-Atlas network to separate 2D editing from 3D reconstruction. CE3D++ employs a large language model to accept arbitrary textual input, interpret user intent, and autonomously invoke appropriate visual models, enabling multi‑round dialogue and diverse editing effects. The approach is extended to monocular 4D scenes by adding motion constraints and a trajectory dataset, allowing a smaller LLM to schedule up to 30 visual tools accurately.
By Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang
VTR-Bench is a new benchmark designed to evaluate how well video generation models render text within scenes. It includes 300 prompts across five real-world scenarios such as advertisements and scientific videos, and uses an automated pipeline with human alignment to assess text fidelity and scene/motion requirements. Experiments on 11 state‑of‑the‑art models show that even the best performer has a word error rate of 0.250, underscoring widespread challenges in visual text rendering.
By Yu Huang, Jungang Li, Zhiyuan Wang, Yonghua Hei, Song Dai, Jiayu Yang, Deyuan Liu, Xiang Zheng, Xiaoshuang Shi, Hao Cheng, Kaidi Xu
arXiv:2502. 06819v2 Announce Type: replace Abstract: This paper presents a framework for generating 3D indoor scenes from text prompts.
By Yao Wei, Matteo Toso, Pietro Morerio, Changjae Oh, Michael Ying Yang, Alessio Del Bue
arXiv:2609.38683v1 Announce Type: cross
Abstract: Cinematic camera motion is a fundamental storytelling tool, defined not only by where the camera is positioned in the scene, but also by how it moves...
By Ziqi Zhou, Yujian Yuan, Laura Sevilla-Lara