The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
arXiv:2610.02180v1 Announce Type: cross
Abstract: Current controllable video generation systems often rely on 2D motion trajectories or sparse drag signals for object motion. These controls are ambig...
By Jiahan Zhang, Chaohao Yang, Namitha Guruprasad, Vivekjyoti Banerjee, Trong-Tung Nguyen, Alan Yuille, Anand Bhattad
arXiv:2604. 06010v2 Announce Type: replace Abstract: Video fundamentally intertwines two crucial axes: the dynamic content of a scene and the camera motion through which it is observed.
By Yukun Wang, Ruihuang Li, Jiale Tao, Shiyuan Yang, Liyi Chen, Zhantao Yang, Handz, Yulan Guo, Shuai Shao, Qinglin Lu
The paper introduces CamTrol++, a training‑free method that stabilizes camera‑controlled novel view synthesis from a single image by decomposing large camera motions into small autoregressive steps, thereby limiting per‑step distortion and error accumulation. It also incorporates geometry‑constrained spatial attention, low‑frequency appearance anchoring, and a registration‑free warping pipeline to further enhance stability. Experiments on RealEstate10K and MegaScene demonstrate improved temporal and geometric consistency, better downstream 3D reconstruction quality, and higher generation efficiency, even for long 56‑frame sequences and under depth corruption.
By Prajwal Singh, Arjun Badola, Seema Kumari, Hajime Nagahara, Shanmuganathan Raman
arXiv:2606. 13432v1 Announce Type: cross Abstract: Cloning camera motion from reference videos is an important task in video generation, as videos provide intuitive and precise control.
By Jiwen Liu, Shujuan Li, Zhixue Fang, Xiaohan Li, Yan Zhou, Zijie Meng, Zhimin Zhang, Yawen Luo, Guoxin Zhang, Yu-Shen Liu, Pengfei Wan
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
CameraEditor is a new framework that transforms camera-controlled image editing into a temporal sequence prediction problem. By using video diffusion models, it incorporates a geometric perception module and dynamic reference routing to create precise visual references through dynamic panorama cropping. The method also inserts intermediate transition frames to handle large perspective shifts, maintaining content identity and spatial coherence, and is evaluated on a dataset of 5,760 instances with a benchmark of 462 test cases, achieving state‑of‑the‑art performance.
By Xin Shen, Chengyou Jia, Keshuo Xing, Zifeng Zhu, Changliang Xia, Bowen Ping, Zhuohang Dang, Hangwei Qian, Minnan Luo
Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.
arXiv:2610.02160v1 Announce Type: new
Abstract: Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through i...
By Wei Cao, Hao Zhang, Vikram Voleti, Yuqun Wu, Mallikarjun B R, Shimon Vainer, Mark Boss, Yaoyao Liu
arXiv:2510.24904v2 Announce Type: replace
Abstract: Although recent video generative models are getting more capable of following external camera controls, imposed by either text descriptions or came...
By Qiucheng Wu, Handong Zhao, Zhixin Shu, Jing Shi, Yang Zhang, Shiyu Chang
BulletTime presents a 4D‑controllable video diffusion framework that separates scene dynamics from camera pose, allowing precise manipulation of both temporal and spatial aspects of generated videos. The model conditions on continuous world‑time sequences and camera trajectories, integrating them via a 4D positional encoding in the attention layer and adaptive normalizations for feature modulation. A specially curated dataset with independently parameterized temporal and camera variations is used for training, and the resulting system demonstrates robust real‑world 4D control while maintaining high generation quality and surpassing prior methods in controllability.
By Yiming Wang, Qihang Zhang, Shengqu Cai, Tong Wu, Jan Ackermann, Zhengfei Kuang, Yang Zheng, Frano Raji\v{c}, Siyu Tang, Gordon Wetzstein