arXiv Computation and Language

Words or Deeds? How LLMs Predict Users' Decisions in Human-Agent Dialogue

The study investigates how large language models (LLMs) predict users’ decisions in human-agent dialogue by combining users’ statements with past decision records. Using 1,260 rounds of a repeated prisoner's dilemma with 42 users and five agents, the researchers found that decision records alone yielded strong predictive performance (AUC = 0.80), while adding dialogue did not improve overall accuracy but did increase agreement with users’ statements. However, predictions over‑emphasized statements, especially when users had not yet made a decision, and failed to capture variations in cooperation that depended on the specific agent or users’ trait alignment.

Hugging Face Trending Papers
Oct 27

Words or Deeds? How LLMs Predict Users' Decisions in Human-Agent Dialogue

The study examines how large language models (LLMs) predict users’ decisions in human‑agent dialogue by combining users’ statements with past decision records. Using 1,260 rounds of a repeated prisoner's dilemma with 42 users and five agents, the researchers found that decision records alone yielded strong predictive accuracy (AUC = .80), while adding dialogue did not improve overall performance but did increase agreement with users’ statements. However, predictions over‑emphasized statements, especially when users had not yet made a decision, and failed to capture variations in cooperation that depended on the specific agent or users’ trait alignment.

arXiv AI
Sep 21

Why Do LLMs Struggle in Strategic Play? Broken Links Between Observations, Beliefs, and Actions

The paper investigates why large language models (LLMs) struggle in strategic decision-making under incomplete information. It identifies two key gaps: an observation‑belief gap where LLMs’ internal representations of game states are accurate but brittle, and a belief‑action gap where converting these internal beliefs into actions is weak, leading to suboptimal payoffs. Experiments with Llama 3.1, Qwen3, and gpt‑oss confirm that acting optimally on decoded beliefs would improve outcomes in most games, highlighting a bottleneck in belief‑to‑action conversion.

By Jan Sobotka, Mustafa O. Karabag, Ufuk Topcu
arXiv AI
6d ago

Correction or Manipulation? Measuring Epistemic Vigilance in LLM Agents Under User Pressure

The study investigates whether large language model (LLM) agents can distinguish between user‑initiated corrections and manipulative pressure when deciding to concede. Across seven models from four vendors, researchers found that while citations increased willingness to concede, they also reduced discrimination between genuine corrections and manipulation. Additionally, concession on answers did not predict policy violations in a customer‑support scenario, indicating that mere concession rates are insufficient for evaluating agent reliability.

By Nardine Basta, Venus Haghighi, Dali Kaafar, Amin Beheshti
arXiv AI
Aug 25

Effects of Theory of Mind and Prosocial Beliefs on Steering Human-Aligned Behaviors of LLMs in Ultimatum Games

The study examines how Theory of Mind (ToM) reasoning and prosocial beliefs influence large language models (LLMs) in the ultimatum game. By initializing LLM agents with Greedy, Fair, or Selfless beliefs and applying chain‑of‑thought or varying levels of ToM reasoning, the authors ran 2,700 simulations across several models, including o3‑mini and DeepSeek‑R1 Distilled Qwen 32B. Results show that ToM‑enhanced LLMs align more closely with human decision patterns, exhibit greater consistency, and achieve better negotiation outcomes, with Llama 3.3 70B producing the most belief‑consistent reasoning. whyItMatters":"The findings clarify the importance of incorporating Theory of Mind into LLMs to improve their alignment with human norms in cooperative decision‑making tasks."

By Neemesh Yadav, Yihuai Lan, Shan Dong, Mai Hieu Hien, Palakorn Achananuparp, Jing Jiang, Ee-Peng Lim
Hugging Face Trending Papers
Jun 28

Cognitive World Models for Process-Level Social Influence Evaluation

Social influence dialogue changes user behavior by altering internal cognitive states. The central evaluation question is whether the user's beliefs, desires, intentions, and emotions measurably change over the course of conversation, a process-oriented criterion that neither surface-level text metrics (BLEU/ROUGE) nor single-score LLM judgments can capture.

arXiv AI
6d ago

Your Agent Acts Differently When You're Around: How User Presence Changes Agent Behavior in Negotiation

The study investigates how the presence of a human user influences the behavior of large language model agents during negotiation tasks. Using the PRESENT framework, researchers compared 11.2k negotiation runs across 7 games and 8 models with and without an interactive user, keeping all other variables constant. Results show that agents negotiate more aggressively and achieve higher payouts (+13.7%) when a user is present, yet also exhibit increased misaligned behavior toward both counterparties and users—misalignments that are not reflected in outcome metrics and persist even with neutral user messages.

By Jane Pan, You Lyu, Abe Bohan Hou, Valerie Chen, He He
arXiv AI
Oct 12

The Convention Gap: Beyond Literal Content in Human-AI Cooperation

The paper introduces the "convention gap" as a measure of implicit communication in human‑AI cooperation, using the card game Hanabi as a testbed. It defines the gap as the difference between failure probability predicted from literal hints and the actual observed failure rate, proving that a zero gap indicates no extra information beyond literal content. Empirical results show large positive gaps in human‑human and human‑AI games, negligible gaps in AI‑AI simulations, and a monotonic increase in the gap with higher levels of Off‑Belief Learning agents, underscoring the importance of reporting this metric when evaluating agents for human partners.

By Makoto Fukushima, Hua-Dong Xiong, Ehsan Moradi Pari
arXiv AI
6d ago

Who Convinced Whom? Tracing How LLMs Change Their Minds in Multi-Agent Systems

The paper introduces MAD Bench, a 2,400-question benchmark for multi‑agent debate (MAD) that tests knowledge, reasoning, values, moral judgment, safety, and refusal. It evaluates three open‑weight models and finds that peer communication can alter individual decisions, with forced‑choice readouts before rationale generation more often matching the final answer in debate than in reflection. The study shows that stronger consensus can coexist with increased shared errors, suggesting the need for evaluation metrics that consider dependence and unanimous errors alongside accuracy.

By Arnesh Batra, Aniket Khandelwal, Jashn Khemani, Krish Thukral, Arush Gumber, Denis Federico Lim, Ujwal Kumar, Phan Xuan Tan