arXiv Machine Learning

MidSurfNet: Learnable Face Pairing and Interference Implicit Fields for Generalized Mid-surface Abstraction

arXiv:2606. 01891v1 Announce Type: cross Abstract: Mid-surface abstraction is essential for finite element analysis of thin-walled CAD models.

arXiv Machine Learning
Jun 3

CADFit: Precise Mesh-to-CAD Program Generation with Hybrid Optimization

arXiv:2605. 01171v2 Announce Type: replace-cross Abstract: Despite recent progress, recovering parametric CAD construction sequences from geometric input, such as meshes or point clouds, is a key challenge for design and manufacturing, as existing CAD reconstruction and generation methods are largely restricted to difficult-to-edit formats like meshes or Breps or editable simple sketch-and-extrude pipelines and low-complexity datasets.

By Ghadi Nehme, Eamon Whalen, Faez Ahmed
Hugging Face Trending Papers
Jun 25

Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.

Hugging Face Trending Papers
Jul 21

Fluid-SDF: Ultra-Lightweight and Editable Implicit Shape Representation via Differentiable Primitives

Implicit Neural Representations (INRs) have become the standard for continuous 2D shape modeling, but they suffer from black-box uneditability, vulnerability to noise, and high parameter counts that severely hinder deployment on edge devices. We introduce Fluid-SDF, a highly compressed, differentiable Constructive Solid Geometry (CSG) framework that models shapes using explicit geometric primitives blended via a smooth minimum function.

arXiv Machine Learning
Jul 10

PGD-NO: A Neural Operator with Precomputed Geometry Decomposition for 3D Million-scale Physics Simulations

arXiv:2607. 08025v1 Announce Type: new Abstract: While neural PDE solvers have demonstrated significant potential for accelerating engineering simulations, existing architectures remain constrained by high memory consumption and the single node bottleneck, where the maximum processable mesh resolution is strictly limited by the VRAM of a single compute unit.

By Weiheng Zhong, Jing Bi, Victor Oancea, Hadi Meidani
arXiv AI
Jul 1

Embodied CAD: Solver-Grounded LLM Agents for Parametric B-Rep Assembly Modeling

arXiv:2606. 31252v1 Announce Type: new Abstract: Large language models can write plausible CAD scripts, but reliable industrial CAD modeling requires more than syntactically valid code: every feature, placement, and assembly relation must be accepted by an exact geometric kernel while remaining editable as parametric boundary representation geometry.

By Fumin Liu, Haoyu Zhou, Fei Hao, Lin Yang
arXiv AI
Jul 28

DreamCAD: Scaling Multi-modal CAD Generation using Differentiable Parametric Surfaces

arXiv:2603. 05607v2 Announce Type: replace-cross Abstract: Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit design histories or boundary representation (BRep) labels.

By Mohammad Sadil Khan, Muhammad Usama, Rolandos Alexandros Potamias, Didier Stricker, Muhammad Zeshan Afzal, Jiankang Deng, Ismail Elezi
Hugging Face Trending Papers
Jul 9

PGD-NO: A Neural Operator with Precomputed Geometry Decomposition for 3D Million-scale Physics Simulations

While neural PDE solvers have demonstrated significant potential for accelerating engineering simulations, existing architectures remain constrained by high memory consumption and the single node bottleneck, where the maximum processable mesh resolution is strictly limited by the VRAM of a single compute unit. To address these challenges, we propose PGD-NO, a neural operator with Precomputed Geometry Decomposition, that relocates the computational overhead of geometric encoding to a deterministic pre-computation phase.