Learning to Adaptively Allocate Gaussians for Arbitrary-Scale Image Super-Resolution
arXiv:2606. 29400v1 Announce Type: cross Abstract: In computer graphics, visual content is continuously warped, zoomed and resampled.
arXiv:2411. 17513v3 Announce Type: replace-cross Abstract: Modern deep-learning super-resolution (SR) techniques process images and videos independently of the underlying content and viewing conditions.
arXiv:2606. 29400v1 Announce Type: cross Abstract: In computer graphics, visual content is continuously warped, zoomed and resampled.
arXiv:2601.17723v3 Announce Type: replace Abstract: Implicit neural representation (INR) has become the standard approach for arbitrary-scale image super-resolution (ASSR). However, no systematic emp...
arXiv:2608.30782v1 Announce Type: new Abstract: Real-world image super-resolution (Real-ISR) aims to preserve structures supported by the degraded observation while reconstructing perceptually realis...
arXiv:2508.15774v2 Announce Type: replace Abstract: Visual diffusion models achieve remarkable progress, yet they are typically trained at limited resolutions due to the lack of high-resolution data...
arXiv:2608.23549v1 Announce Type: new Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
arXiv:2607. 15711v1 Announce Type: cross Abstract: Diffusion-based methods have achieved impressive performance in real-world image super-resolution (Real-ISR) by leveraging large pre-trained stable diffusion (SD) models as powerful generative priors.
The paper introduces SPARK, a lightweight input‑conditioned controller that modulates only a few dominant channels in frozen Diffusion Transformer (DiT) based super‑resolution models. By predicting bounded per‑channel affine transformations for selected channels, SPARK improves reconstruction fidelity and perceptual quality without fine‑tuning the backbone or adding adapters. Experiments on three DiT‑based SR backbones across DIV2K, RealSR, and DRealSR demonstrate consistent gains while modulating only eight channels per stream and block.
arXiv:2605. 10546v2 Announce Type: replace Abstract: Pixel-based deep reinforcement learning agents are typically trained on heavily downsampled visual observations, a convention inherited from early benchmarks rather than grounded in principled design.
arXiv:2609.15120v1 Announce Type: new Abstract: Benefiting from the powerful generative priors of diffusion models, diffusion-based real-world image super-resolution (Real-ISR) methods have demonstra...
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
The paper introduces QuADA-GS, a method for Arbitrary-Scale Super-Resolution that dynamically densifies 2D Gaussian splatting based on low‑resolution input. By allocating Gaussians adaptively to structurally complex regions and employing a sparse communication mechanism, it balances high visual fidelity with lower computational cost. Experiments show that this approach achieves a competitive trade‑off between quality and efficiency for super‑resolution tasks.
arXiv:2404. 06294v2 Announce Type: replace-cross Abstract: Super-Resolution (SR) is a time-hallowed image processing problem that aims to improve the quality of a Low-Resolution (LR) sample up to the standard of its High-Resolution (HR) counterpart.