Metric-Bench introduces a new benchmark for Vision‑Language Models (VLMs) that focuses on metric‑spatial reasoning in indoor scenes by using in‑image reference objects with known dimensions. The accompanying MetricReasoner fine‑tuning recipe employs structured prompts and numerical rewards to implicitly learn 2D‑to‑3D mapping without camera intrinsics. Experiments show that this approach improves spatial metric understanding by 43.1 % over existing models and boosts downstream embodied tasks, while also delivering gains on general VLM benchmarks.
By Yuling Xi, Haokai Zhang, Muzhi Zhu, Hao Zhong, Zongze Du, Hengyu Zhao, Chenchen Jing, Yufei Yin, Bin Qin, Yongjie Yang, Zhenbo Luo, Hao Chen, Chunhua Shen
MV-STRIDE is a Multi‑View hierarchical Spatial Reasoning dataset that models dependencies among perception, scene understanding, and contextual reasoning to support 3D spatial cognition. It introduces a QA generation pipeline that enforces cross‑view constraints, producing multi‑level reasoning tasks with chain‑of‑thought supervision. Experiments show that training on MV‑STRIDE yields state‑of‑the‑art performance on multi‑view spatial benchmarks, enabling MLLMs to reason robustly across diverse viewpoints.
By Jin Xu, Xiaojian Huang, Zhuodong Luo, Zhihong Zhang, Xin Liu, Jiansheng Wei, Xinzhi Wang, Jie Zhao, Xuejin Chen
arXiv:2605.03927v3 Announce Type: replace
Abstract: Vision-language models have demonstrated strong performance across robotic perception and instruction-following tasks. However, they still struggle...
By Xiaowen Sun, Matthias Kerzel, Mengdi Li, Xufeng Zhao, Paul Striker, Stefan Wermter
arXiv:2609.06880v1 Announce Type: cross
Abstract: Reasoning over language instructions in embodied tasks such as robotics often requires understanding spatial relations from a speaker's situated pers...
By Mimo Shirasaka, Haochen Zhang, Yonatan Bisk
IVSGround introduces a lightweight view selector that learns to choose the most informative camera views for vision‑language model (VLM) based 3D visual grounding, replacing heuristic view selection. The selector is trained via a two‑stage rejection sampling process that uses feedback from a reasoning VLM to generate supervision signals. Experiments on ScanRefer and NR3D demonstrate that IVSGround consistently improves grounding accuracy over existing zero‑shot pipelines, underscoring the importance of selecting where to look for effective 3D visual grounding.
By Tsung-Chih Chiang, Hsuan-Kung Yang, Jou-Min Liu, Ting-Ru Liu, Chun-Wei Huang, Quan Kong, Chun-Yi Lee
Spatial-OPSD is a label‑free self‑improvement framework for vision‑language models that leverages spatial priors such as depth, 3D relations, and camera geometry to provide dense token‑level supervision. During training, a privileged teacher uses these priors while the student learns from only the original visual‑language input, and a recursive round‑wise scheme allows repeated self‑improvement without moving the teacher. Across four VLM families, one round of Spatial‑OPSD improves the five‑benchmark average, and three rounds push a strong spatially specialized model to the open‑source frontier, achieving the highest average among open models and best results on three of five spatial reasoning benchmarks.
By Zhenyu Liu, Zhangquan Chen, Keyi Chen, Mingze Sun, Xiang An, Haodong Jing, Ruqi Huang
arXiv:2606. 05833v1 Announce Type: cross Abstract: Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames.
By Haibo Wang, Lifu Huang
The paper introduces TTL‑SR, a geometry‑aware Test‑Time Learning framework designed to improve quantitative spatial reasoning in visual‑language models. By augmenting queries with geometrically coupled auxiliary prompts, filtering unreliable predictions, and updating models with a geometry‑aware multi‑objective loss on unlabeled test data, TTL‑SR adapts models to new domains without additional 3D supervision. Experiments show substantial accuracy gains on the Q‑Spatial‑ScanNet dataset for two state‑of‑the‑art VLMs.
By Gege Zhang, Shuaicheng Niu, Gang Dai, Lei Sun, Shuangping Huang
The paper introduces 3DWay, a method that predicts 3D consistent waypoints for robot manipulation using multi‑view images. By first generating 2D waypoints that are consistent across views and then triangulating them, the approach provides explicit 3D motion specifications while leveraging pretrained vision‑language models. Experiments demonstrate that 3DWay improves 3D spatial grounding and vision‑language reasoning, enhancing the generalization of robot manipulation policies.
The paper introduces 3DWay, a method that predicts 3D-consistent waypoints for robot manipulation by first generating multi‑view consistent 2D waypoints and then triangulating them. This approach addresses the 3D ambiguity inherent in 2D trajectory predictions and leverages pretrained vision‑language models to provide explicit 3D motion specifications. Experiments demonstrate that 3DWay improves 3D spatial grounding and vision‑language reasoning, enhancing generalization for robot manipulation tasks.
By Ziqin Huang, Yingyue Li, Chenyangguang Zhang, Ruida Zhang, Yuxin Chen, Gu Wang, Xingyu Liu, Masayoshi Tomizuka, Xiangyang Ji
arXiv:2607. 08970v1 Announce Type: cross Abstract: Recent benchmarks for VLMs largely assess single- or limited-view perception, leaving untested the core cognitive ability to integrate observations across viewpoints into a coherent, world-centric (allocentric) 3D mental model.
By Hantao Zhang, Jinru Sui, Ed Li, Dirk Bergemann, Zhuoran Yang
Pointing-based visual grounding requires models to precisely locate target objects by deciphering complex spatial relationships between the visual scene and pointing gestures. Traditional methods typically encode input images into static feature representations and perform reasoning primarily within the linguistic domain, often overlooking the rich perceptual cues and explicit spatial geometry inherent in images.