arXiv:2608. 01185v1 Announce Type: cross Abstract: Recent 3D vision-language models (3D VLMs) construct geometry aware tokens by projecting 2D visual features into world coordinates, enabling spatial reasoning for tasks such as 3D question answering.
By Changwoo Baek, Kyeongbo Kong
KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.
By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv:2608. 04515v1 Announce Type: cross Abstract: Slice-based MLLMs leverage mature 2D encoders by representing 3D volumes as sequences of 2D slices.
By Zhenyu Yi, Qiang Hu, Zhenhao Li, Jiaxuan Zhao, Yusong Sun, Lichi Zhang
arXiv:2608. 19567v1 Announce Type: new Abstract: While text-to-3D generation has advanced rapidly, achieving high geometric fidelity at low inference cost remains challenging.
By Bowen Cui, Weijie Wang, Zeyu Zhang, Yefei He, Mingda Lin, Haoyu Zhao, Yuanyu He, Donny Y. Chen, Feng Chen, Bohan Zhuang
3D vision-language models (3D VLMs) enable spatial reasoning over multi-view scenes but suffer from substantial token redundancy due to duplicated observations and large uninformative regions, leading to high computational cost. Although visual token compression has shown promise in accelerating 2D VLMs, it fails to capture the structured nature of 3D scenes and leads to incomplete spatial coverage and loss of fine-grained details.
RecGen3D is a framework that merges feed‑forward reconstruction and diffusion‑based generation to address the trade‑off between reconstruction fidelity and generative plausibility in sparse‑view 3D modeling. By aligning both models in a shared canonical space and using decoupled cooperative learning, the system stabilizes training and allows the reconstruction module to supply canonical geometric anchors while the diffusion generator refines and completes the structure. Experiments show that RecGen3D outperforms existing methods in producing complete and consistent 3D models from sparse observations.
By Zhisheng Huang, Jiahao Chen, Cheng Lin, Chenyu Hu, Hanzhuo Huang, Zhengming Yu, Mengfei Li, Yuheng Liu, Zekai Gu, Zibo Zhao, Yuan Liu, Xin Li, Wenping Wang
In video understanding, vision-language models (VLMs) must ingest massive numbers of visual tokens, causing the computational and memory cost of the prefill stage to rise sharply. Such visual sequences are highly redundant along the spatio-temporal dimension, yet a high compression ratio is often accompanied by the loss of critical details.
The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. By representing only occupied voxels in a compact latent space and training a masked autoregressive transformer with photometric supervision via differentiable 3D Gaussian Splatting, the method predicts missing latent tokens and spatial support, enabling efficient and spatially consistent generation of unseen regions. Experiments on synthetic indoor scenes and RealEstate10k demonstrate higher novel‑view quality and real‑world applicability compared to prior work.
Point Diffusion Mamba (PDM) is a new method that fuses diffusion models with state‑space modeling to perform single‑view 3D reconstruction when training data are scarce. It uses a lightweight reconstruction module for unordered point‑clouds, a Local Geometric Aggregation module combined with Mamba blocks to capture both global geometry and local detail, and a Hierarchical Feature Integration Network to merge high‑level semantic and local geometric features for each point. A Dynamic Weighted Sampling strategy further improves reconstruction quality by integrating generative priors, and experiments on ShapeNet and Pix3D show that PDM outperforms existing state‑of‑the‑art approaches.
By Wei Zhou, Xinzhe Shi, Xingxing Hao, Xing Hao, Kang Li, Jinye Peng, Ying He
arXiv:2608.24293v1 Announce Type: new
Abstract: Latent diffusion models have emerged as a dominant framework for high-fidelity image and video synthesis, operating in compact latent spaces with varia...
By Yeonkyeong Lee, Hyunsung Go, Jongmin Kim, Sewoong Lim, Donghoon Lee
arXiv:2605.29655v4 Announce Type: replace
Abstract: Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D t...
By Yuan Li, Congyi Zhang, Xifeng Gao, Xiaohu Guo
arXiv:2606.06158v2 Announce Type: replace
Abstract: Adaptive video tokenisation seeks to dynamically allocate token budgets based on the underlying visual complexity of a sequence. Current continuous...
By Kevin Dave, Sai Aditya Patkuri, Chhaya Kumar Das, Gouranga Bala, Rajeshkumar SA, R. Venkatesh Babu