Gauss What You Need: Compact Gaussian Splatting Across Scene Scales introduces TangoGS, a method that automatically selects the number of Gaussian primitives for 3D Gaussian Splatting by combining capture-derived model sizing with training-based adaptation. The approach first estimates a learning allowance based on the capture’s total pixels, then adjusts the number of Gaussians during training according to reconstruction quality. On standard benchmarks, TangoGS matches the best baseline’s PSNR while using 48% fewer Gaussians, and on larger captures it scales automatically to achieve the highest mean PSNR with 2.3× more Gaussians.
By Afif Boudaoud, Jiayi Liu, Alexandru Calotoiu, Torsten Hoefler
arXiv:2608.29426v1 Announce Type: cross
Abstract: Reliable semantic representations derived from city-scale 3D models are increasingly important for urban analysis, infrastructure monitoring, autonom...
By Alexander Rusnak, Sophia Kovalenko, Jingru Wang, Ismail Moudden, Xiru Wang, Fr\'ed\'eric Kaplan
M3GD introduces a multimodal representation that fuses pre‑trained 2D image and 3D LiDAR foundation models for robotic novel view synthesis, avoiding the need for a separate cross‑modal translator. By projecting LiDAR onto the image latent grid and injecting the resulting geometry‑aware packets via a lightweight residual adapter, the method enhances both RGB and depth synthesis on the GrandTour dataset compared to an image‑only baseline. Ablation studies confirm that pixel‑aligned LiDAR content drives the performance gains, and real‑world deployment on a ground robot demonstrates a tunable quality–cost trade‑off.
By Yang Zhou, Jiuhong Xiao, Shizhao Ye, Long Quang, Carlos Nieto-Granda, Giuseppe Loianno
arXiv:2609.23404v1 Announce Type: new
Abstract: Point cloud completion aims to infer a complete 3D shape from a partial point cloud and serves as a fundamental building block for downstream tasks suc...
By Shenghui Wu, Chen Wang, Yuan Feng, Guangshun Wei, Yuanfeng Zhou, Changjian Li
EliGSiR is a continual RGB‑D mapping method that extends 3D Gaussian Splatting to online settings by adaptively allocating optimization resources. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add geometric capacity only where needed. The approach is evaluated on Replica, TUM RGB‑D, ScanNet++, and real sensor sequences, achieving higher reconstruction quality and faster performance than several baselines.
By Bj\"orn Ellensohn, Elmar Rueckert, Christian Rauch
EliGSiR is a continual RGB‑D mapping system that extends Gaussian splatting to handle online, bounded‑compute scenarios. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add structure only where needed. Experiments on Replica, TUM RGB‑D, ScanNet++ and real sensor data show that EliGSiR outperforms baselines in reconstruction quality while efficiently using the available mapping budget.