Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration.
arXiv:2609.14122v1 Announce Type: new
Abstract: We study the challenge of sign language video mimicking: given a driving video and a single reference frame, synthesize a video where the target signer...
By Zhewen He (New York University Abu Dhabi), Junyi Yu (New York University Abu Dhabi), Haomian Huang (New York University Abu Dhabi), Zhenhua Li (ChatSign Technology), Yi Fang (New York University Abu Dhabi, ChatSign Technology)
The study investigates how well a single consumer earbud IMU can estimate 3D body pose and whether adding foot IMUs improves accuracy. Using a multimodal capture pipeline with RGB‑D video, an AirPods head IMU, and Striv insole IMUs, the authors benchmark pose estimation across various motions and train recurrent models (IMUPoser and MobilePoser). Results show that a head IMU alone achieves 79.0 mm rigid‑MPJPE and 0.809 macro‑F1 for foot contact, while adding foot IMUs does not significantly improve pose and can even degrade performance due to insole orientation errors.
M3T introduces a discrete multi‑modal motion token system for sign language production, addressing the need for non‑manual features such as mouthings, eyebrow raises, gaze, and head movements. The approach couples FLAME’s expressive facial space with SMPL‑X body parameters and uses modality‑specific Finite Scalar Quantization VAEs to achieve high face codebook utilization (99.0%). Trained with an autoregressive transformer and a sign‑to‑text translation objective, M3T outperforms existing methods on three standard datasets, notably improving accuracy on NMFs‑CSL from 49.0% to 58.3% without large‑scale pre‑training.
By Alexandre Symeonidis-Herzig, Jianhe Low, Ozge Mercanoglu Sincan, Richard Bowden
arXiv:2605. 05367v2 Announce Type: replace-cross Abstract: Existing 3D sign language avatar reconstruction methods are developed and evaluated exclusively on Western sign languages, and no 3D parametric annotations exist for any Arabic Sign Language dataset, a gap that blocks the development of avatar-based accessibility applications for the Arab Deaf community.
By Eyad Alghamdi, Sattam Altuuaim, Obay Ghulam, Abdulrahman Qutah, Yousef Basoodan
arXiv:2611.06781v1 Announce Type: new
Abstract: Sign language generation (SLG) maps written sentences into signing motion while preserving both lexical content and fine-grained articulation. This req...
By Chang Liu, Ke Han, Niccol\`o Biondi, Gloria Isotton, Elisa Ricci, Davide Talon, Nicu Sebe
SignGPT is a unified, pose‑based framework that performs gloss‑free sign language translation (SLT) and generation (SLG) by integrating part‑aware hierarchical representations of body, hand, and facial motion into a shared language model. It uses asymmetric multi‑token prediction and progressive training for bidirectional modeling, and is evaluated on How2Sign (ASL) and Phoenix‑2014T (DGS) with benchmark comparisons, qualitative analyses, and component ablations. An exploratory study with 12 Deaf ASL signers demonstrates a sign‑to‑sign response pipeline, suggesting that unified modeling can support sign language conversation (SLC).
By Ronghui Li, Jun Dong, Zhongyuan Hu, Zunnan Xu, Jun Zhou, Liyuan Chen, Shuoling Liu, Jiangpeng Yan, Jie Guo, Xiu Li, Linchao Bao
SignRR is a new sign language production framework that combines retrieval of real sign motion segments with a learned refinement step to produce globally coherent signing sequences. It starts from a dictionary of authentic sign segments and refines them using a part-aware Residual VQ‑VAE, preserving fine hand articulation while handling temporal length differences in latent space. Experiments on PHOENIX14T and CSL‑Daily demonstrate state‑of‑the‑art back‑translation performance and competitive pose quality.
By Fidel Omar Tito Cruz, Angie Sanchez Marquina, Summy Farfan, Gissella Bejarano
arXiv:2608. 03127v1 Announce Type: cross Abstract: Hand motion carries the finest-grained information in human activity, yet the representations behind hand generation, understanding, and robot learning are overwhelmingly continuous--joint angles or MANO parameters.
By Haoyu Gu, Haotian Lu, Jingrun Du, Xiao-Ping Zhang
arXiv:2610.24926v2 Announce Type: replace-cross
Abstract: We present Stable Signer V3, an interactive high-resolution sign language avatar system built on 4D Deformable Primitive Splatting. It addres...
By Sen Fang, Liwei Che, Dimitris N. Metaxas
arXiv:2608.29928v1 Announce Type: new
Abstract: State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechan...
By R. James Cotton, J. D. Peiffer, Lucinda Williamson, John Leske, Georgios Pavlakos
PHOSA introduces MVSign, the first multi‑view Chinese sign language dataset co‑designed with Deaf experts, featuring diverse gestures and rich annotations. The authors develop a hybrid fitting pipeline for accurate SMPL‑X annotation and propose a decoupled sign avatar representation that isolates body, head, and hand components, coupled with a motion‑aware sampling strategy to handle motion blur and balance gesture diversity. Experiments show high‑fidelity visual results on MVSign, especially in detailed hand and facial regions, and good generalization to in‑the‑wild monocular sign language videos.
By Haodong Wang, Hezhen Hu, Wengang Zhou, Houqiang Li