arXiv Machine Learning

ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion

arXiv:2607. 03454v1 Announce Type: cross Abstract: In this paper, we propose Adversarial Dynamics Priors (ADP) for perturbation-resilient humanoid locomotion control.

arXiv Computer Vision
Sep 21

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.

By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv Machine Learning
Jul 31

REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning

arXiv:2603. 13707v3 Announce Type: replace-cross Abstract: Humanoid loco-manipulation requires coordinated task-space motion planning with stable loco-manipulation command tracking under complex robot-environment dynamics and long-horizon tasks.

By Zhaoyuan Gu, Yipu Chen, Zimeng Chai, Alfred Cueva, Thong Nguyen, Yifan Wu, Huishu Xue, Minji Kim, Isaac Legene, Fukang Liu, KyoungMok Kim, Ayan Barula, Yongxin Chen, Ye Zhao
arXiv AI
Aug 20

GigaBrain-WBC-0.5: A Behavior World Model for Robust Whole-Body Control with Environment Interaction

GigaBrain-WBC-0.5 is a Behavior World Model that uses a causal Transformer to predict next actions, states, and a distribution over latent behavior commands for humanoid whole-body control. It incorporates an automatic terrain-annotation pipeline to recover 3D contact geometry from motion data, allowing the model to learn how terrain and objects influence dynamics. The system detects implausible commands online, retracts them onto learned behaviors, and achieves high success rates in terrain interaction, command robustness, and fall recovery, with promising hardware trials on different robots.

By Ziyang Cheng, Tianshu Tang, Jinxin Lan, Xinze Chen, Yuhan Gong, Zhichao Liu, Changzhong Wu, Yahao Mao, Zongyan Deng, Mingxuan Ma, Huasen Xi, Yilong Liu, Yutong Wu, Xiaofeng Wang, Yang Wang, Yun Ye, Guan Huang, Xiaojie Jin, Zheng Zhu, Jiwen Lu
arXiv Machine Learning
Jul 28

Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation

arXiv:2607. 24083v1 Announce Type: new Abstract: Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process.

By Valerio Belli (UNIROMA, UCL), Valerio Modugno (UCL), Enrico Mingo Hoffman (HUCEBOT), Fabio Amadio (HUCEBOT)
arXiv AI
Jun 30

ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control

arXiv:2606. 30362v1 Announce Type: cross Abstract: While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions.

By Xiao Chen, Weishuai Zeng, Xiaojie Niu, Zirui Wang, Jianan Li, Huayi Wang, Furui Xu, Jiahe Chen, Weixiang Zhong, Lihe Ding, Kailin Li, Jiangmiao Pang, Tai Wang, Tianfan Xue, Jingbo Wang
arXiv AI
Sep 18

GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

The paper introduces InterTrack, a behavior world model that enables humanoid robots to perform robust whole-body tracking while interacting with varied terrain and objects. Using a Transformer architecture, InterTrack predicts actions, states, and behavior distributions conditioned on the environment, and it is trained with an automated pipeline that reconstructs 3D support geometry from retargeted motions. The system achieves an 81.3% success rate on terrain interaction, a 99.3% fall-recovery rate, and outperforms leading baselines in both free-space tracking and cross-terrain scenarios.

By Ziyang Cheng, Tianshu Tang, Jinxin Lan, Xinze Chen, Yuhan Gong, Zhichao Liu, Changzhong Wu, Yahao Mao, Zongyan Deng, Mingxuan Ma, Huasen Xi, Yilong Liu, Yutong Wu, Xiaofeng Wang, Borui Zhang, Bingyao Yu, Yang Wang, Yun Ye, Guan Huang, Xiaojie Jin, Zheng Zhu, Jiwen Lu
arXiv AI
Jun 17

OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction

arXiv:2509. 26633v3 Announce Type: replace-cross Abstract: A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies.

By Lujie Yang, Xiaoyu Huang, Zhen Wu, Angjoo Kanazawa, Pieter Abbeel, Carmelo Sferrazza, C. Karen Liu, Rocky Duan, Guanya Shi