arXiv:2512.07197v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view s...
By Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh
arXiv:2609.18737v1 Announce Type: new
Abstract: Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education,...
By Harvey Caldeira, Haoran Wang, Guoxi Huang, Shaoyu Cai, Rachel Fu, Nantheera Anantrasirichai
arXiv:2606. 05124v1 Announce Type: cross Abstract: After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation.
By Hongyu Zhou, Zorah L\"ahner
The paper introduces TruncGradGS, a piecewise truncated gradient approach that mitigates gradient vanishing in 3D Gaussian Splatting, enhancing optimization stability and robustness to initializations. It demonstrates consistent improvements over random and COLMAP initializations in both static and dynamic settings. Additionally, the authors highlight limitations of existing dynamic scene benchmarks and present a new synthetic dataset for evaluating dynamic Gaussian Splatting.
By Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins, Binh-Son Hua
arXiv:2609.15735v1 Announce Type: cross
Abstract: We address the problem of color attribute compression for 3D splats. We show that all images generated by 3D splats are linear in the coefficients fo...
By Tam Thuc Do, Philip A. Chou, Gene Cheung
VersaGauss is a unified framework that generates, simulates, and renders 3D dynamic scenes using 3D Gaussians, supporting multiphase interactions among materials such as fluid, rubber, sand, and snow. It takes a few input images and produces realistic, physics-driven scenes, employing a particle pruning algorithm to optimize Gaussian kernel distribution and a Coupled Multiphase Point Method (CMPM) for modeling multiphase dynamics. The framework also introduces harmonic interpolation within CMPM and a Gaussian evolution strategy to achieve realistic fluid rendering, with extensive experiments validating its performance.
By Ruijie Su, Lingxiao Yang, Xiaohua Xie, Jianhuang Lai
arXiv:2609.10376v1 Announce Type: new
Abstract: Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is...
By Pranav Poudel, Florence Dell'Aniello Picard, Nairouz Shehata, Fr\'ed\'eric Lavoie, Herve Lombaert
3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions.
F4Splat introduces a feed‑forward predictive densification strategy for 3D Gaussian splatting that allocates Gaussians based on a densification‑score guided by spatial complexity and multi‑view overlap. The method predicts per‑region scores to estimate required Gaussian density, enabling explicit control over the total Gaussian budget without retraining. This adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, yielding compact yet high‑quality 3D representations and superior novel‑view synthesis performance with fewer Gaussians.
By Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim
arXiv:2607. 22890v1 Announce Type: cross Abstract: Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon meshes.
By Felipe Nunes Carbone de Carvalho, Joyce de Morais Souza, Alan de Aguiar, Charles Morphy D. Santos, Jo\~ao Paulo Gois
Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is severely ill-posed. Recently, 3D Gaussian Splatt...
arXiv:2609. 03334v1 Announce Type: new Abstract: A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resolutions.
By Yixiong Yang, Sisheng Zhang, Qingsong Yan, Shaohuai Shi, Qiang Wang