arXiv:2502. 07531v5 Announce Type: replace-cross Abstract: Controllable image-to-video (I2V) generation transforms a reference image into a coherent video guided by user-specified control signals.
By Sixiao Zheng, Zimian Peng, Yanpeng Zhou, Yi Zhu, Hang Xu, Xiangru Huang, Yanwei Fu
WildRelight is the first in-the-wild dataset designed to evaluate single-image relighting models, featuring high-resolution outdoor scenes captured under strictly aligned, temporally varying natural illuminations paired with high-dynamic-range environment maps. The benchmark demonstrates that state-of-the-art models trained on synthetic data suffer severe domain shifts when applied to real-world imagery. Leveraging the dataset’s temporal structure, the authors introduce a physics-guided inference framework combining Diffusion Posterior Sampling with Temporal Sampling-Aware Test-Time Adaptation, enabling synthetic models to self-supervise and align with real-world statistics on-the-fly.
By Lezhong Wang, Mehmet Onurcan Kaya, Siavash Bigdeli, Jeppe Revall Frisvad
arXiv:2606. 06899v1 Announce Type: cross Abstract: Variations in illumination remain a major challenge for visual representation learning, as they induce substantial appearance changes both across and within environments.
By Lizhen Zhu, Charantej Reddy Pochimireddy, James Z Wang, Brad Wyble
arXiv:2512.23667v3 Announce Type: replace
Abstract: Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance w...
By Kang Du, Duotun Wang, Wanling Li, Yirui Guan, Zeyu Wang
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan