arXiv:2609.10317v1 Announce Type: new
Abstract: Streaming talking-head generation produces each frame as its driving audio arrives, yet fidelity and efficiency have so far pulled in opposite directio...
By Yanru An, Ruiyan Wang, Wenwu Wei, Rui Bu, Qi Wang, Hongwei Hu, Zhengxue Cheng, Rong Xie, Li Song, Wenjun Zhang
Real-time long-form avatar audio--video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas.
arXiv:2609.22913v1 Announce Type: cross
Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live...
By Artem Kravtsov, Dmitrii Ziganshin, Vsevolod Poletaev, Gleb Balitskiy, Anastasia Tikhonova, Egor Burkov, Vadim Lebedev
arXiv:2606. 30145v1 Announce Type: new Abstract: Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion.
By Habin Lim, Jae-Ho Lee, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park
arXiv:2601. 00664v2 Announce Type: replace-cross Abstract: Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation.
By Taekyung Ki, Sangwon Jang, Jaehyeong Jo, Jaehong Yoon, Sung Ju Hwang
arXiv:2603. 09234v2 Announce Type: cross Abstract: Achieving high perceptual quality without hallucination remains a challenge in generative speech enhancement (SE).
By Xiaobin Rong, Jun Gao, Zheng Wang, Mansur Yesilbursa, Kamil Wojcicki, Jing Lu
arXiv:2610.22499v1 Announce Type: new
Abstract: Human communication is inherently multimodal, conveying intent not only through linguistic and vocal cues but also through visual signals. However, exi...
By Junseok Ahn, Jaehyun Park, Jeongsoo Choi, Joon Son Chung, Ji-Hoon Kim
Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online.
arXiv:2608.31106v1 Announce Type: new
Abstract: Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We...
By Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu
arXiv:2609.22264v1 Announce Type: cross
Abstract: State-of-the-art models for audio-driven digital human generation have achieved photo-realistic results in talking-head synthesis. However, extending...
By Yichi Zhang, Hui Zhang, Guanjun Liu, Yuefeng Zou, Fengzhao Sun, Jun Yu
The paper introduces Routed Forcing, a method that improves audio‑driven streaming avatar generation by selectively applying different distillation objectives to semantic regions and noise stages. It uses Data‑Forcing Distillation on person regions at high noise levels to restore motion diversity, while retaining Distribution Matching Distillation for mouth and background to keep lip sync and scene stability. Experiments show up to 45% better dynamics and 7–25% higher diversity compared to the previous Self Forcing approach.
By Zihan Su, Siwen Lu, Junhao Zhuang, Zeyue Xue, Haoyang Huang, Guanghao Li, Xiaofeng Tan, Chun Yuan, Nan Duan
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz